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path: root/core/java/android/view/HardwareRenderer.java
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* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-0/+3
* Rename debug property and expose it in HardwareRendererRomain Guy2013-02-251-0/+13
* Show Dalvik stack trace if an exception happens at draw timeRomain Guy2013-02-191-31/+21
* Expose display list APIsRomain Guy2013-02-191-8/+20
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-1/+1
* Tag HardwareRenderers with a name to help debuggingRomain Guy2013-01-311-0/+15
* Object-based DisplayList recordingChris Craik2013-01-221-1/+1
* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-23/+2
* Preliminary Support for region clippingRomain Guy2013-01-141-11/+26
* Add a new type of profiling graph: linesRomain Guy2013-01-101-76/+333
* Remove out-of-date comment and rename constantRomain Guy2013-01-071-3/+2
* Fix issue when toggling profiling from visual to off to visualRomain Guy2013-01-071-4/+1
* Update profiling propertiesRomain Guy2013-01-071-20/+24
* Use dp units instead of px to draw profiling graphRomain Guy2013-01-071-18/+31
* Make profiling graph more readable in all appsRomain Guy2013-01-041-5/+6
* Add visual profiling featureRomain Guy2013-01-041-97/+268
* am a9877672: am 780a53df: am 07efb030: Merge "Defer process mode upon draw" i...Chris Craik2012-12-061-12/+8
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| * Defer process mode upon drawChris Craik2012-12-041-12/+8
* | Apply dev. settings at runtimeRomain Guy2012-11-301-41/+89
* | Cleanup: remove unused propertyRomain Guy2012-11-291-35/+0
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* Ensure we have a GL context before deleting View layersRomain Guy2012-10-231-24/+29
* Defer layer rendering to avoid stallsRomain Guy2012-10-181-1/+6
* Ensure we always request conformant OpenGL ES 2.0 contextsRomain Guy2012-10-151-0/+10
* Fix rendering artifacts on tiled renderersRomain Guy2012-10-031-2/+7
* Fix texture corruptionChet Haase2012-09-301-0/+6
* Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIORRomain Guy2012-09-261-20/+12
* Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContextRomain Guy2012-09-251-1/+1
* Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContextRomain Guy2012-09-251-8/+9
* Add extra error check when eglCreateContext failsRomain Guy2012-09-241-0/+6
* Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-211-1/+17
* Update layers in a single batch at the beginning of a frameRomain Guy2012-09-211-1/+15
* Add support for QCOM_tiled_renderingRomain Guy2012-09-191-3/+6
* Add extra EGL error checkingRomain Guy2012-09-171-8/+14
* More view hierarchy, fragment debugging.Dianne Hackborn2012-08-171-4/+4
* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-1/+13
* Make HardwareRenderer able to target generic Surface objectsRomain Guy2012-07-241-22/+22
* Add extra systrace tracingRomain Guy2012-06-191-12/+43
* Fix attachFunctor path to ignore delayChris Craik2012-06-121-4/+5
* Track canvas clearing for swap buffers logic.Chet Haase2012-06-071-8/+6
* Revert "Add more temporary logging for investigating detachFunctor"Chris Craik2012-06-061-1/+1
* Add more temporary logging for investigating detachFunctorChris Craik2012-06-051-1/+1
* Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-devChet Haase2012-06-011-14/+18
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| * Skip eglSwapBuffers() call when we do not draw to GLChet Haase2012-05-311-14/+18
* | Force webview invalidates on unsuccessful functor attachChris Craik2012-05-311-3/+7
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* Remove unused, obsolete debug codeRomain Guy2012-05-211-24/+4
* Log more frame data when profiling GL appsRomain Guy2012-05-071-1/+1
* New constant used by dev settingsRomain Guy2012-04-271-6/+10
* Prevent WebView from crashing when detached from the windowRomain Guy2012-04-231-2/+43
* Invoke onTrimMemory with an EGL contextRomain Guy2012-04-231-4/+31
* Remove USE_DISPLAY_LIST_PROPERTIES flagChet Haase2012-04-231-2/+1