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core
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java
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android
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view
/
HardwareRenderer.java
Commit message (
Expand
)
Author
Age
Files
Lines
*
Ensure we have a GL context before deleting View layers
Romain Guy
2012-10-23
1
-24
/
+29
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-1
/
+6
*
Ensure we always request conformant OpenGL ES 2.0 contexts
Romain Guy
2012-10-15
1
-0
/
+10
*
Fix rendering artifacts on tiled renderers
Romain Guy
2012-10-03
1
-2
/
+7
*
Fix texture corruption
Chet Haase
2012-09-30
1
-0
/
+6
*
Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIOR
Romain Guy
2012-09-26
1
-20
/
+12
*
Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext
Romain Guy
2012-09-25
1
-1
/
+1
*
Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext
Romain Guy
2012-09-25
1
-8
/
+9
*
Add extra error check when eglCreateContext fails
Romain Guy
2012-09-24
1
-0
/
+6
*
Add support for a new developer setting: overdraw debugging
Romain Guy
2012-09-21
1
-1
/
+17
*
Update layers in a single batch at the beginning of a frame
Romain Guy
2012-09-21
1
-1
/
+15
*
Add support for QCOM_tiled_rendering
Romain Guy
2012-09-19
1
-3
/
+6
*
Add extra EGL error checking
Romain Guy
2012-09-17
1
-8
/
+14
*
More view hierarchy, fragment debugging.
Dianne Hackborn
2012-08-17
1
-4
/
+4
*
Add new debug tool to track hardware layers updates
Romain Guy
2012-08-06
1
-1
/
+13
*
Make HardwareRenderer able to target generic Surface objects
Romain Guy
2012-07-24
1
-22
/
+22
*
Add extra systrace tracing
Romain Guy
2012-06-19
1
-12
/
+43
*
Fix attachFunctor path to ignore delay
Chris Craik
2012-06-12
1
-4
/
+5
*
Track canvas clearing for swap buffers logic.
Chet Haase
2012-06-07
1
-8
/
+6
*
Revert "Add more temporary logging for investigating detachFunctor"
Chris Craik
2012-06-06
1
-1
/
+1
*
Add more temporary logging for investigating detachFunctor
Chris Craik
2012-06-05
1
-1
/
+1
*
Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-dev
Chet Haase
2012-06-01
1
-14
/
+18
|
\
|
*
Skip eglSwapBuffers() call when we do not draw to GL
Chet Haase
2012-05-31
1
-14
/
+18
*
|
Force webview invalidates on unsuccessful functor attach
Chris Craik
2012-05-31
1
-3
/
+7
|
/
*
Remove unused, obsolete debug code
Romain Guy
2012-05-21
1
-24
/
+4
*
Log more frame data when profiling GL apps
Romain Guy
2012-05-07
1
-1
/
+1
*
New constant used by dev settings
Romain Guy
2012-04-27
1
-6
/
+10
*
Prevent WebView from crashing when detached from the window
Romain Guy
2012-04-23
1
-2
/
+43
*
Invoke onTrimMemory with an EGL context
Romain Guy
2012-04-23
1
-4
/
+31
*
Remove USE_DISPLAY_LIST_PROPERTIES flag
Chet Haase
2012-04-23
1
-2
/
+1
*
Fix SurfaceTexture leak in TextureView
Romain Guy
2012-04-11
1
-14
/
+39
*
Merge "Release the scratch pbuffer surface after use"
Jesse Hall
2012-04-09
1
-0
/
+8
|
\
|
*
Release the scratch pbuffer surface after use
Jesse Hall
2012-04-05
1
-0
/
+8
*
|
Merge "fix functor flag parsing, tweak process delay"
Chris Craik
2012-04-06
1
-1
/
+1
|
\
\
|
*
|
fix functor flag parsing, tweak process delay
Chris Craik
2012-04-05
1
-1
/
+1
|
|
/
*
|
TextureView: add setSurfaceTexture method
Jamie Gennis
2012-04-05
1
-2
/
+16
|
/
*
Enhanced frame profiling from gfxinfo
Chet Haase
2012-04-04
1
-3
/
+28
*
Optimization of alpha with DisplayList properties
Chet Haase
2012-04-03
1
-5
/
+1
*
Allow fine-grained control over functors execution
Romain Guy
2012-04-02
1
-10
/
+44
*
Merge "Add frame counter to dumpGfxInfo"
Michael Jurka
2012-04-02
1
-4
/
+16
|
\
|
*
Add frame counter to dumpGfxInfo
Michael Jurka
2012-03-30
1
-4
/
+16
*
|
Detect surface resizes
Romain Guy
2012-03-30
1
-7
/
+21
*
|
Refactor GLES20Canvas/HardwareRenderer JNI layers
Romain Guy
2012-03-28
1
-6
/
+42
|
/
*
Use a status_t return type for GL functors
Romain Guy
2012-03-26
1
-6
/
+4
*
Destroy the hardware renderer when ViewRootImpl's die is post-poned
Romain Guy
2012-03-23
1
-2
/
+2
*
Don't make GLRenderer aware of GLES20Renderer
Romain Guy
2012-03-22
1
-9
/
+19
*
Code cleanup
Romain Guy
2012-03-20
1
-4
/
+5
*
Optimizing DisplayList properties
Chet Haase
2012-03-16
1
-0
/
+5
*
Work on more low memory reporting to apps.
Dianne Hackborn
2012-03-06
1
-9
/
+4
*
Perform early intersect to avoid unnecessary draws
Romain Guy
2012-02-23
1
-2
/
+0
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