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path: root/core/java/android/view/HardwareRenderer.java
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* Ensure we have a GL context before deleting View layersRomain Guy2012-10-231-24/+29
* Defer layer rendering to avoid stallsRomain Guy2012-10-181-1/+6
* Ensure we always request conformant OpenGL ES 2.0 contextsRomain Guy2012-10-151-0/+10
* Fix rendering artifacts on tiled renderersRomain Guy2012-10-031-2/+7
* Fix texture corruptionChet Haase2012-09-301-0/+6
* Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIORRomain Guy2012-09-261-20/+12
* Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContextRomain Guy2012-09-251-1/+1
* Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContextRomain Guy2012-09-251-8/+9
* Add extra error check when eglCreateContext failsRomain Guy2012-09-241-0/+6
* Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-211-1/+17
* Update layers in a single batch at the beginning of a frameRomain Guy2012-09-211-1/+15
* Add support for QCOM_tiled_renderingRomain Guy2012-09-191-3/+6
* Add extra EGL error checkingRomain Guy2012-09-171-8/+14
* More view hierarchy, fragment debugging.Dianne Hackborn2012-08-171-4/+4
* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-1/+13
* Make HardwareRenderer able to target generic Surface objectsRomain Guy2012-07-241-22/+22
* Add extra systrace tracingRomain Guy2012-06-191-12/+43
* Fix attachFunctor path to ignore delayChris Craik2012-06-121-4/+5
* Track canvas clearing for swap buffers logic.Chet Haase2012-06-071-8/+6
* Revert "Add more temporary logging for investigating detachFunctor"Chris Craik2012-06-061-1/+1
* Add more temporary logging for investigating detachFunctorChris Craik2012-06-051-1/+1
* Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-devChet Haase2012-06-011-14/+18
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| * Skip eglSwapBuffers() call when we do not draw to GLChet Haase2012-05-311-14/+18
* | Force webview invalidates on unsuccessful functor attachChris Craik2012-05-311-3/+7
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* Remove unused, obsolete debug codeRomain Guy2012-05-211-24/+4
* Log more frame data when profiling GL appsRomain Guy2012-05-071-1/+1
* New constant used by dev settingsRomain Guy2012-04-271-6/+10
* Prevent WebView from crashing when detached from the windowRomain Guy2012-04-231-2/+43
* Invoke onTrimMemory with an EGL contextRomain Guy2012-04-231-4/+31
* Remove USE_DISPLAY_LIST_PROPERTIES flagChet Haase2012-04-231-2/+1
* Fix SurfaceTexture leak in TextureViewRomain Guy2012-04-111-14/+39
* Merge "Release the scratch pbuffer surface after use"Jesse Hall2012-04-091-0/+8
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| * Release the scratch pbuffer surface after useJesse Hall2012-04-051-0/+8
* | Merge "fix functor flag parsing, tweak process delay"Chris Craik2012-04-061-1/+1
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| * | fix functor flag parsing, tweak process delayChris Craik2012-04-051-1/+1
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* | TextureView: add setSurfaceTexture methodJamie Gennis2012-04-051-2/+16
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* Enhanced frame profiling from gfxinfoChet Haase2012-04-041-3/+28
* Optimization of alpha with DisplayList propertiesChet Haase2012-04-031-5/+1
* Allow fine-grained control over functors executionRomain Guy2012-04-021-10/+44
* Merge "Add frame counter to dumpGfxInfo"Michael Jurka2012-04-021-4/+16
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| * Add frame counter to dumpGfxInfoMichael Jurka2012-03-301-4/+16
* | Detect surface resizesRomain Guy2012-03-301-7/+21
* | Refactor GLES20Canvas/HardwareRenderer JNI layersRomain Guy2012-03-281-6/+42
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* Use a status_t return type for GL functorsRomain Guy2012-03-261-6/+4
* Destroy the hardware renderer when ViewRootImpl's die is post-ponedRomain Guy2012-03-231-2/+2
* Don't make GLRenderer aware of GLES20RendererRomain Guy2012-03-221-9/+19
* Code cleanupRomain Guy2012-03-201-4/+5
* Optimizing DisplayList propertiesChet Haase2012-03-161-0/+5
* Work on more low memory reporting to apps.Dianne Hackborn2012-03-061-9/+4
* Perform early intersect to avoid unnecessary drawsRomain Guy2012-02-231-2/+0