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core
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java
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android
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view
/
HardwareRenderer.java
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge "Cleanup attachFunctor"
John Reck
2014-05-07
1
-22
/
+0
|
\
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*
Cleanup attachFunctor
John Reck
2014-05-07
1
-22
/
+0
*
|
Implement TODO(romainguy)
John Reck
2014-05-07
1
-0
/
+5
|
/
*
Add invokeFunctor call to ViewRootImpl
Bo Liu
2014-04-28
1
-1
/
+1
*
Merge "Switch DisplayListData to a staging model"
John Reck
2014-04-09
1
-2
/
+0
|
\
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*
Switch DisplayListData to a staging model
John Reck
2014-04-09
1
-2
/
+0
*
|
Fix ThreadedRenderer.setEnabled()
John Reck
2014-04-09
1
-0
/
+7
|
/
*
Enable RT, round 2
John Reck
2014-04-07
1
-1
/
+1
*
Fence on draws that are reported
John Reck
2014-04-07
1
-0
/
+5
*
Disable RenderThread
John Reck
2014-04-01
1
-1
/
+1
*
Merge "Turn on RenderThread"
John Reck
2014-03-31
1
-1
/
+1
|
\
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*
Turn on RenderThread
John Reck
2014-03-31
1
-1
/
+1
*
|
Add invokeFunctor
John Reck
2014-03-28
1
-0
/
+11
|
/
*
DisplayList lifecycle changes
John Reck
2014-03-10
1
-1
/
+1
*
DisplayList overhaul
John Reck
2014-03-04
1
-0
/
+2
*
Support HardwareLayers in RenderThread
John Reck
2014-02-19
1
-16
/
+0
*
Refactor HardwareLayer
John Reck
2014-02-10
1
-21
/
+13
*
Remove overdraw counter
John Reck
2014-02-06
1
-8
/
+0
*
AArch64: Make graphics classes 64-bit compatible
Ashok Bhat
2014-01-28
1
-4
/
+4
*
Native-side proxy
John Reck
2014-01-27
1
-2
/
+1
*
Add drawGlFunctor support to RenderThread
John Reck
2013-12-13
1
-16
/
+5
*
RenderThread work
John Reck
2013-12-09
1
-10
/
+22
*
More refactoring
John Reck
2013-11-11
1
-1643
/
+7
*
Cleanups
John Reck
2013-11-06
1
-25
/
+1
*
Surface: Change OutOfResourcesException to be a runtime exception
Igor Murashkin
2013-09-09
1
-56
/
+58
*
Only destroy remote graphic buffers
Romain Guy
2013-08-07
1
-2
/
+7
*
Unregister gralloc buffer immediately
Romain Guy
2013-07-09
1
-0
/
+1
*
Make sure we have a valid EGL context before drawing
Romain Guy
2013-06-24
1
-13
/
+34
*
When destroying a surface, only unmake current if necessary
Romain Guy
2013-06-21
1
-1
/
+4
*
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-06-17
1
-0
/
+16
*
Restore buildLayer()'s old behavior; it's synchronous again
Romain Guy
2013-06-12
1
-0
/
+14
*
Disable the AssetAtlas when running under valgrind
Romain Guy
2013-05-29
1
-5
/
+7
*
Add PerfHUD ES profiling capabilities
Romain Guy
2013-05-23
1
-4
/
+25
*
Add an on-screen overdraw counter
Romain Guy
2013-05-03
1
-15
/
+122
*
Prevent a crash on devices that remove non-core services
Romain Guy
2013-05-03
1
-0
/
+2
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-4
/
+36
*
Fix Contacts animation jank
Chet Haase
2013-04-10
1
-1
/
+1
*
Reduce the size of dirty invalidates
Romain Guy
2013-04-04
1
-12
/
+3
*
Avoid multiple font cache texture uploads
Romain Guy
2013-03-26
1
-0
/
+3
*
Rename debug property and expose it in HardwareRenderer
Romain Guy
2013-02-25
1
-0
/
+13
*
Show Dalvik stack trace if an exception happens at draw time
Romain Guy
2013-02-19
1
-31
/
+21
*
Expose display list APIs
Romain Guy
2013-02-19
1
-8
/
+20
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-1
/
+1
*
Tag HardwareRenderers with a name to help debugging
Romain Guy
2013-01-31
1
-0
/
+15
*
Object-based DisplayList recording
Chris Craik
2013-01-22
1
-1
/
+1
*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-23
/
+2
*
Preliminary Support for region clipping
Romain Guy
2013-01-14
1
-11
/
+26
*
Add a new type of profiling graph: lines
Romain Guy
2013-01-10
1
-76
/
+333
*
Remove out-of-date comment and rename constant
Romain Guy
2013-01-07
1
-3
/
+2
*
Fix issue when toggling profiling from visual to off to visual
Romain Guy
2013-01-07
1
-4
/
+1
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