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path: root/core/java/android/view/HardwareRenderer.java
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* Merge "Cleanup attachFunctor"John Reck2014-05-071-22/+0
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| * Cleanup attachFunctorJohn Reck2014-05-071-22/+0
* | Implement TODO(romainguy)John Reck2014-05-071-0/+5
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* Add invokeFunctor call to ViewRootImplBo Liu2014-04-281-1/+1
* Merge "Switch DisplayListData to a staging model"John Reck2014-04-091-2/+0
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| * Switch DisplayListData to a staging modelJohn Reck2014-04-091-2/+0
* | Fix ThreadedRenderer.setEnabled()John Reck2014-04-091-0/+7
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* Enable RT, round 2John Reck2014-04-071-1/+1
* Fence on draws that are reportedJohn Reck2014-04-071-0/+5
* Disable RenderThreadJohn Reck2014-04-011-1/+1
* Merge "Turn on RenderThread"John Reck2014-03-311-1/+1
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| * Turn on RenderThreadJohn Reck2014-03-311-1/+1
* | Add invokeFunctorJohn Reck2014-03-281-0/+11
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* DisplayList lifecycle changesJohn Reck2014-03-101-1/+1
* DisplayList overhaulJohn Reck2014-03-041-0/+2
* Support HardwareLayers in RenderThreadJohn Reck2014-02-191-16/+0
* Refactor HardwareLayerJohn Reck2014-02-101-21/+13
* Remove overdraw counterJohn Reck2014-02-061-8/+0
* AArch64: Make graphics classes 64-bit compatibleAshok Bhat2014-01-281-4/+4
* Native-side proxyJohn Reck2014-01-271-2/+1
* Add drawGlFunctor support to RenderThreadJohn Reck2013-12-131-16/+5
* RenderThread workJohn Reck2013-12-091-10/+22
* More refactoringJohn Reck2013-11-111-1643/+7
* CleanupsJohn Reck2013-11-061-25/+1
* Surface: Change OutOfResourcesException to be a runtime exceptionIgor Murashkin2013-09-091-56/+58
* Only destroy remote graphic buffersRomain Guy2013-08-071-2/+7
* Unregister gralloc buffer immediatelyRomain Guy2013-07-091-0/+1
* Make sure we have a valid EGL context before drawingRomain Guy2013-06-241-13/+34
* When destroying a surface, only unmake current if necessaryRomain Guy2013-06-211-1/+4
* Cancel layer update when a layer is about to be destroyedRomain Guy2013-06-171-0/+16
* Restore buildLayer()'s old behavior; it's synchronous againRomain Guy2013-06-121-0/+14
* Disable the AssetAtlas when running under valgrindRomain Guy2013-05-291-5/+7
* Add PerfHUD ES profiling capabilitiesRomain Guy2013-05-231-4/+25
* Add an on-screen overdraw counterRomain Guy2013-05-031-15/+122
* Prevent a crash on devices that remove non-core servicesRomain Guy2013-05-031-0/+2
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-4/+36
* Fix Contacts animation jankChet Haase2013-04-101-1/+1
* Reduce the size of dirty invalidatesRomain Guy2013-04-041-12/+3
* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-0/+3
* Rename debug property and expose it in HardwareRendererRomain Guy2013-02-251-0/+13
* Show Dalvik stack trace if an exception happens at draw timeRomain Guy2013-02-191-31/+21
* Expose display list APIsRomain Guy2013-02-191-8/+20
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-1/+1
* Tag HardwareRenderers with a name to help debuggingRomain Guy2013-01-311-0/+15
* Object-based DisplayList recordingChris Craik2013-01-221-1/+1
* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-23/+2
* Preliminary Support for region clippingRomain Guy2013-01-141-11/+26
* Add a new type of profiling graph: linesRomain Guy2013-01-101-76/+333
* Remove out-of-date comment and rename constantRomain Guy2013-01-071-3/+2
* Fix issue when toggling profiling from visual to off to visualRomain Guy2013-01-071-4/+1