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path: root/core/java/android/view/ThreadedRenderer.java
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* Merge "If the surface is lost, release it" into lmp-mr1-devJohn Reck2014-11-211-0/+1
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| * If the surface is lost, release itJohn Reck2014-11-201-0/+1
* | Improve logging around performance critical eventsChris Craik2014-11-191-1/+1
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* Have an actual fallback if the surface is lostJohn Reck2014-11-071-0/+8
* Fix inset check in ThreadedRendererAlan Viverette2014-10-301-1/+2
* Cleanup debug optionsJohn Reck2014-10-271-0/+3
* Cleanup DeferredLayerUpdaterJohn Reck2014-10-031-1/+0
* Revert "Make starting window hw-accelerated"John Reck2014-09-181-12/+3
* Make starting window hw-acceleratedChet Haase2014-09-111-3/+12
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-2/+2
* Support Z reorder/shadows in root render nodeChris Craik2014-08-281-0/+4
* Merge "Animator stuff" into lmp-devJohn Reck2014-08-281-0/+20
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| * Animator stuffJohn Reck2014-08-271-0/+20
* | Make shadow alpha properties public, add lighting values for TVAlan Viverette2014-08-261-6/+4
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* Implement full View.buildLayerJohn Reck2014-08-201-0/+6
* Preserve surface insets when view layout is updatedAlan Viverette2014-08-071-2/+2
* Connect shadow style attributes to rendererChris Craik2014-07-241-6/+11
* Merge "Fix root RenderNode damage calculation" into lmp-devJohn Reck2014-07-161-14/+26
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| * Fix root RenderNode damage calculationJohn Reck2014-07-161-14/+26
* | Ensure surfaces with insets aren't rendered as opaqueAlan Viverette2014-07-151-2/+10
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* Specify light and shadow properties in themeAlan Viverette2014-07-121-3/+22
* Add API for specifying popup window shadows and shadow insetsAlan Viverette2014-07-091-4/+27
* Revert "Fix destroyHardwareResources"John Reck2014-07-081-2/+0
* Fix destroyHardwareResourcesJohn Reck2014-07-071-0/+2
* Merge "Fix onTrimMemory for HardwareRenderer"John Reck2014-06-301-9/+12
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| * Fix onTrimMemory for HardwareRendererJohn Reck2014-06-301-9/+12
* | Merge "Surface: Add allocateBuffers to avoid render delay"Dan Stoza2014-06-271-1/+3
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| * Surface: Add allocateBuffers to avoid render delayDan Stoza2014-06-201-1/+3
* | More cleanupsJohn Reck2014-06-271-26/+3
* | Fix contants; RT-enable WebView pt2John Reck2014-06-241-2/+2
* | No-fail invokeFunctorJohn Reck2014-06-231-9/+8
* | Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-1/+1
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* Add atlas map pointer validationJohn Reck2014-06-161-3/+37
* Move LayerType to RenderNodeJohn Reck2014-06-121-6/+0
* Even FASTER damage calculations!John Reck2014-06-041-10/+3
* Remove GLRendererJohn Reck2014-06-021-0/+10
* Re-jigger layersJohn Reck2014-05-301-8/+4
* Enable debug stuffsJohn Reck2014-05-291-8/+44
* Implement FlushCaches TODOJohn Reck2014-05-231-3/+3
* Bag of scheduling tweaksJohn Reck2014-05-231-0/+6
* Define light position (using new lighting spec) in JavaChris Craik2014-05-211-5/+4
* Workaround double-translate bugJohn Reck2014-05-191-0/+2
* Fix onHardwarePreDraw call in ThreadedRendererAlan Viverette2014-05-171-1/+1
* Wire up texture atlasJohn Reck2014-05-131-2/+43
* Add TimeInterpolator support to RNAJohn Reck2014-05-121-3/+2
* Merge "Cleanup attachFunctor"John Reck2014-05-071-10/+0
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| * Cleanup attachFunctorJohn Reck2014-05-071-10/+0
* | Implement TODO(romainguy)John Reck2014-05-071-0/+6
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* Implement loadSystemPropertiesJohn Reck2014-05-051-1/+2
* Make RenderNodeAnimator and WebView play niceJohn Reck2014-05-051-2/+11