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core
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java
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android
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view
/
ThreadedRenderer.java
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge "If the surface is lost, release it" into lmp-mr1-dev
John Reck
2014-11-21
1
-0
/
+1
|
\
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*
If the surface is lost, release it
John Reck
2014-11-20
1
-0
/
+1
*
|
Improve logging around performance critical events
Chris Craik
2014-11-19
1
-1
/
+1
|
/
*
Have an actual fallback if the surface is lost
John Reck
2014-11-07
1
-0
/
+8
*
Fix inset check in ThreadedRenderer
Alan Viverette
2014-10-30
1
-1
/
+2
*
Cleanup debug options
John Reck
2014-10-27
1
-0
/
+3
*
Cleanup DeferredLayerUpdater
John Reck
2014-10-03
1
-1
/
+0
*
Revert "Make starting window hw-accelerated"
John Reck
2014-09-18
1
-12
/
+3
*
Make starting window hw-accelerated
Chet Haase
2014-09-11
1
-3
/
+12
*
Have destroy call freePrefetchedLayers
John Reck
2014-09-03
1
-2
/
+2
*
Support Z reorder/shadows in root render node
Chris Craik
2014-08-28
1
-0
/
+4
*
Merge "Animator stuff" into lmp-dev
John Reck
2014-08-28
1
-0
/
+20
|
\
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*
Animator stuff
John Reck
2014-08-27
1
-0
/
+20
*
|
Make shadow alpha properties public, add lighting values for TV
Alan Viverette
2014-08-26
1
-6
/
+4
|
/
*
Implement full View.buildLayer
John Reck
2014-08-20
1
-0
/
+6
*
Preserve surface insets when view layout is updated
Alan Viverette
2014-08-07
1
-2
/
+2
*
Connect shadow style attributes to renderer
Chris Craik
2014-07-24
1
-6
/
+11
*
Merge "Fix root RenderNode damage calculation" into lmp-dev
John Reck
2014-07-16
1
-14
/
+26
|
\
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*
Fix root RenderNode damage calculation
John Reck
2014-07-16
1
-14
/
+26
*
|
Ensure surfaces with insets aren't rendered as opaque
Alan Viverette
2014-07-15
1
-2
/
+10
|
/
*
Specify light and shadow properties in theme
Alan Viverette
2014-07-12
1
-3
/
+22
*
Add API for specifying popup window shadows and shadow insets
Alan Viverette
2014-07-09
1
-4
/
+27
*
Revert "Fix destroyHardwareResources"
John Reck
2014-07-08
1
-2
/
+0
*
Fix destroyHardwareResources
John Reck
2014-07-07
1
-0
/
+2
*
Merge "Fix onTrimMemory for HardwareRenderer"
John Reck
2014-06-30
1
-9
/
+12
|
\
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*
Fix onTrimMemory for HardwareRenderer
John Reck
2014-06-30
1
-9
/
+12
*
|
Merge "Surface: Add allocateBuffers to avoid render delay"
Dan Stoza
2014-06-27
1
-1
/
+3
|
\
\
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/
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/
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*
Surface: Add allocateBuffers to avoid render delay
Dan Stoza
2014-06-20
1
-1
/
+3
*
|
More cleanups
John Reck
2014-06-27
1
-26
/
+3
*
|
Fix contants; RT-enable WebView pt2
John Reck
2014-06-24
1
-2
/
+2
*
|
No-fail invokeFunctor
John Reck
2014-06-23
1
-9
/
+8
*
|
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-1
/
+1
|
/
*
Add atlas map pointer validation
John Reck
2014-06-16
1
-3
/
+37
*
Move LayerType to RenderNode
John Reck
2014-06-12
1
-6
/
+0
*
Even FASTER damage calculations!
John Reck
2014-06-04
1
-10
/
+3
*
Remove GLRenderer
John Reck
2014-06-02
1
-0
/
+10
*
Re-jigger layers
John Reck
2014-05-30
1
-8
/
+4
*
Enable debug stuffs
John Reck
2014-05-29
1
-8
/
+44
*
Implement FlushCaches TODO
John Reck
2014-05-23
1
-3
/
+3
*
Bag of scheduling tweaks
John Reck
2014-05-23
1
-0
/
+6
*
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-5
/
+4
*
Workaround double-translate bug
John Reck
2014-05-19
1
-0
/
+2
*
Fix onHardwarePreDraw call in ThreadedRenderer
Alan Viverette
2014-05-17
1
-1
/
+1
*
Wire up texture atlas
John Reck
2014-05-13
1
-2
/
+43
*
Add TimeInterpolator support to RNA
John Reck
2014-05-12
1
-3
/
+2
*
Merge "Cleanup attachFunctor"
John Reck
2014-05-07
1
-10
/
+0
|
\
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*
Cleanup attachFunctor
John Reck
2014-05-07
1
-10
/
+0
*
|
Implement TODO(romainguy)
John Reck
2014-05-07
1
-0
/
+6
|
/
*
Implement loadSystemProperties
John Reck
2014-05-05
1
-1
/
+2
*
Make RenderNodeAnimator and WebView play nice
John Reck
2014-05-05
1
-2
/
+11
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