| Commit message (Collapse) | Author | Age | Files | Lines |
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The files generated by glgen + manually edited util.cpp.
Bug: 19235243
Change-Id: Id48d39bafc21c27fbf667ed0f4e082dda3a37be3
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Generated new bindings after glgen update.
Change-Id: I96f2e3eee99f1e12ad84aa10e8f7826a905e909c
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Bug: 15028495
Change-Id: Iad98380264c349fddf3b88df0c3a997d94c84fc8
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Note that files changed in this patch have been generated
by running frameworks/native/opengl/tools/glgen/gen script.
Change-Id: Iff3ac2e804af41b9a6ec073fd65019c6806fe821
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
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The primary motivation was to pick up changes to getarray(), but it
appears a few other tweaks were made since the last time the code
was generated.
Bug 8713753
Change-Id: I4fa2276bc28afaf0e1450e63498a8690028808ee
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- added most missing validation checks
- glGet* validation reimplement from khronos documentation
Bug: 7402895
Change-Id: I90528727e20480b5902d19bcb2dfbc6dc8b1367b
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Contains the updated OpenGL bindings generated by glgen.
Fixes a bug with methods that have more then one nio buffer argument.
Bug: 6772416
Change-Id: I6d50ce79669edd43dbe414e499660cdd55eb4893
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Bug: 6709865
Change-Id: Iab55a9eda2ec686710872abf0ff2ebbdf382f77c
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Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.
I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.
This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.
Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
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Remove include of an internal agl header file. We should not depend on any implementation details
of our software renderer, since they may not be correct if another renderer is used.
Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT,
and GL_COMPRESSED_TEXTURE_FORMATS.
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This change adds four new public classes that expose a static OpenGL ES 1.1 API:
android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext
Benefits:
+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.
Example:
import static android.opengl.GLES10.*;
...
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.
Implementation details:
This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.
As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
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