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path: root/core/jni/android_opengl_GLES10Ext.cpp
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* Replace JNI primitive array critical calls with non-critical ones.Hiroshi Yamauchi2015-05-121-22/+136
| | | | | | | | The files generated by glgen + manually edited util.cpp. Bug: 19235243 Change-Id: Id48d39bafc21c27fbf667ed0f4e082dda3a37be3
* Frameworks/base: New GL bindingsAndreas Gampe2014-11-121-0/+4
| | | | | | Generated new bindings after glgen update. Change-Id: I96f2e3eee99f1e12ad84aa10e8f7826a905e909c
* opengl: Fix #include style in generated JNI codeJesse Hall2014-05-211-2/+2
| | | | | Bug: 15028495 Change-Id: Iad98380264c349fddf3b88df0c3a997d94c84fc8
* Use reinterpret_cast when an integer is cast to a pointerAshok Bhat2014-02-241-1/+1
| | | | | | | | Note that files changed in this patch have been generated by running frameworks/native/opengl/tools/glgen/gen script. Change-Id: Iff3ac2e804af41b9a6ec073fd65019c6806fe821 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
* Regenerate GL stubsAndy McFadden2013-04-251-2/+9
| | | | | | | | | | The primary motivation was to pick up changes to getarray(), but it appears a few other tweaks were made since the last time the code was generated. Bug 8713753 Change-Id: I4fa2276bc28afaf0e1450e63498a8690028808ee
* regenerate GLES java bindingsMathias Agopian2013-02-251-10/+229
| | | | | | | | | - added most missing validation checks - glGet* validation reimplement from khronos documentation Bug: 7402895 Change-Id: I90528727e20480b5902d19bcb2dfbc6dc8b1367b
* Updated OpenGL bindings to fix nio buffer crashThomas Tafertshofer2012-07-121-12/+19
| | | | | | | | Contains the updated OpenGL bindings generated by glgen. Fixes a bug with methods that have more then one nio buffer argument. Bug: 6772416 Change-Id: I6d50ce79669edd43dbe414e499660cdd55eb4893
* Fixed exception caused crash in GL bindingsThomas Tafertshofer2012-06-271-8/+26
| | | | | Bug: 6709865 Change-Id: Iab55a9eda2ec686710872abf0ff2ebbdf382f77c
* Kill the global references in the OpenGL wrappers.Elliott Hughes2011-04-111-44/+21
| | | | | | | | | | | | | | | Just use jniThrowException instead. Note that it would be trivial to throw seemingly more appropriate exceptions (NullPointerException and OutOfMemoryException in particular), but I'm only attempting to preserve existing behavior here. I also found shadowing bugs in some of the special-case functions, which would previously always have leaked memory. This also moves an accidental change to a generated file (ActivityThread -> AppGlobals) into the generator, so it won't be overwritten in future. Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
* Fix automatically generated code for glGetJack Palevich2009-05-071-5/+1
| | | | | | | Remove include of an internal agl header file. We should not depend on any implementation details of our software renderer, since they may not be correct if another renderer is used. Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT, and GL_COMPRESSED_TEXTURE_FORMATS.
* Add an Android-specific static OpenGL ES 1.1 Java API.Jack Palevich2009-04-161-0/+254
This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.