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/
graphics
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java
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android
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renderscript
/
Element.java
Commit message (
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)
Author
Age
Files
Lines
*
Move RenderScript from graphics/ to new fw/base subdirectory rs.
Tim Murray
2013-12-17
1
-1100
/
+0
*
Merge "Convert Java/JNI to 64-bit, part 2."
Tim Murray
2013-11-20
1
-8
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+11
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*
Convert Java/JNI to 64-bit, part 2.
Tim Murray
2013-11-20
1
-8
/
+11
*
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Remove unused imports from frameworks/base.
John Spurlock
2013-11-20
1
-3
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+0
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*
Add YUV element convenience function.
Tim Murray
2013-09-04
1
-0
/
+7
*
Improve RS documentation.
Tim Murray
2013-06-05
1
-21
/
+27
*
Support typed YUV allocations.
Jason Sams
2013-02-15
1
-2
/
+3
*
am 11f1c5b8: am b3a57191: am 0a00de11: am 805d2e2d: am 00f49084: Merge "docs:...
Scott Main
2013-02-06
1
-1
/
+1
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*
docs: fix renderscript links that currently require redirect
Scott Main
2013-02-05
1
-1
/
+1
*
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yuv
Jason Sams
2013-01-02
1
-1
/
+2
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/
*
GFX api cleanup 1 of 2
Jason Sams
2012-05-08
1
-0
/
+3
*
Revert "Deprecate"
Stephen Hines
2012-05-07
1
-145
/
+26
*
Unhide FONT.
Stephen Hines
2012-05-01
1
-4
/
+2
*
Deprecate
Alex Sakhartchouk
2012-04-19
1
-26
/
+147
*
Merge "Add missing support for Element.FONT()."
Stephen Hines
2012-04-12
1
-1
/
+9
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*
Add missing support for Element.FONT().
Stephen Hines
2012-04-11
1
-1
/
+9
*
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Unhiding J API's for Renderscript.
Alex Sakhartchouk
2012-04-11
1
-14
/
+16
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/
*
Validate context when using RS objects.
Jason Sams
2012-04-03
1
-3
/
+3
*
Vectors of non-primitive types are not allowed.
Stephen Hines
2012-02-15
1
-7
/
+30
*
Update Element.isCompatible() to work with NONE.
Stephen Hines
2012-02-14
1
-3
/
+3
*
Merge "Missing getter and additional tests." into graphics-dev
Alex Sakhartchouk
2011-12-27
1
-0
/
+7
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*
Missing getter and additional tests.
Alex Sakhartchouk
2011-12-22
1
-0
/
+7
*
|
Merge "Adding tests for element/mesh getters. Fixing bugs found by tests." in...
Alex Sakhartchouk
2011-12-27
1
-15
/
+48
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/
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*
Adding tests for element/mesh getters.
Alex Sakhartchouk
2011-12-22
1
-15
/
+48
*
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am 2b072677: am 201469f5: am bb7f590a: Merge "docs: Add developer guide cross...
Joe Fernandez
2011-12-22
1
-0
/
+6
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/
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*
am 201469f5: am bb7f590a: Merge "docs: Add developer guide cross-references, ...
Joe Fernandez
2011-12-22
1
-0
/
+6
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*
docs: Add developer guide cross-references, Project ACRE, round 4
Joe Fernandez
2011-12-22
1
-0
/
+6
*
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Element getters.
Alex Sakhartchouk
2011-12-16
1
-6
/
+24
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/
/
*
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Expand RS vector3 types to vector4.
Alex Sakhartchouk
2011-11-15
1
-1
/
+21
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/
*
adding getters to Sampler ProgramRaster, ProgramStore, Element.
Alex Sakhartchouk
2011-10-18
1
-3
/
+84
*
Merge "Add support for more vector types to RS."
Stephen Hines
2011-06-20
1
-0
/
+182
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*
Add support for more vector types to RS.
Stephen Hines
2011-06-01
1
-0
/
+182
*
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Add isCompatible() to RS Element.
Stephen Hines
2011-06-17
1
-2
/
+29
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/
*
First draft of fbo in renderscript.
Alex Sakhartchouk
2011-04-01
1
-7
/
+19
*
Discovered a matrix element bug while writing cts unit tests.
Alex Sakhartchouk
2011-02-28
1
-3
/
+3
*
clean up and add javadocs
Robert Ly
2011-02-09
1
-16
/
+17
*
Add error checks to bitmap uploads.
Jason Sams
2011-01-11
1
-1
/
+7
*
unhide renderscript
Jason Sams
2011-01-04
1
-2
/
+0
*
Remove CreateFromBitmapRef and add
Jason Sams
2010-12-10
1
-12
/
+0
*
API review cleanup.
Jason Sams
2010-12-06
1
-9
/
+6
*
Document RS element and type and add validity checking to type creation.
Jason Sams
2010-11-12
1
-1
/
+128
*
Continue error check improvements and write some docs.
Jason Sams
2010-11-09
1
-3
/
+4
*
More RS exceptions cleanup.
Jason Sams
2010-11-04
1
-8
/
+20
*
Changing scenegraph sample to use arrays.
Alex Sakhartchouk
2010-10-13
1
-1
/
+1
*
Support for unsigned long and unsigned long long.
Stephen Hines
2010-10-11
1
-1
/
+8
*
Support for 64-bit integer type.
Stephen Hines
2010-10-01
1
-1
/
+8
*
Finish plumbing for double RS elements.
Stephen Hines
2010-09-30
1
-1
/
+8
*
Add arrays to elements.
Jason Sams
2010-09-07
1
-4
/
+21
*
Add matrix component types.
Jason Sams
2010-08-25
1
-10
/
+37
*
Preparing renderscript java code for use with phanton references.
Alex Sakhartchouk
2010-08-12
1
-18
/
+32
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