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path: root/graphics/java/android/renderscript/ProgramVertex.java
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* Improve RS documentation.Tim Murray2013-06-051-3/+3
| | | | | bug 8570568 Change-Id: I465fcc8ec3e2cc892dc3cb0067aacf5224338102
* Remove all public mention of RS graphics from docs.Tim Murray2013-04-051-9/+12
| | | | Change-Id: Ie43b5fb0353149aa9af433b6f5c5141349388ea0
* Revert "Remove all public mention of RS graphics from docs."Tim Murray2013-03-271-12/+9
| | | | | | This reverts commit d72f932b8cbf461ebb79c249ce92b9b811122190 Change-Id: I056b13d0b2beb508e4215bc0d289cf3e76a3a986
* Remove all public mention of RS graphics from docs.Tim Murray2013-03-251-9/+12
| | | | Change-Id: I50b29c89ae80ba3ae7b12dc60fee8585e17ed560
* GFX api cleanup 2 of 2Jason Sams2012-05-081-0/+7
| | | | Change-Id: Ie928b8ee7d31fcaa26fcad9a2548581bb8395a61
* Revert "Deprecate"Stephen Hines2012-05-071-8/+8
| | | | | | | | | | | | This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908. Conflicts: api/current.txt graphics/java/android/renderscript/Element.java graphics/java/android/renderscript/Script.java Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
* DeprecateAlex Sakhartchouk2012-04-191-8/+8
| | | | Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
* Unhiding J API's for Renderscript.Alex Sakhartchouk2012-04-111-2/+3
| | | | Change-Id: I8c2d43ccca94549bc6ca1a914106567ccc125503
* Validate context when using RS objects.Jason Sams2012-04-031-3/+3
| | | | | | BUG=6035422 Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-1/+3
| | | | | | Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
* Adding getters to rs program obejcts.Alex Sakhartchouk2012-01-061-0/+17
| | | | Change-Id: Iff8ccc1835109d303201d6a1adb6e5cbde8ba634
* Remove the deprecated things from Config.java. These haven't been working ↵Joe Onorato2011-04-071-1/+0
| | | | | | since before 1.0. Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
* clean up and add javadocsRobert Ly2011-02-091-0/+21
| | | | Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
* Docs plus removing some junk per API review.Alex Sakhartchouk2011-01-131-1/+1
| | | | Change-Id: I45f995b656754550be68c78e467071d6e59b348f
* Adding comments to the renderscript program classes.Alex Sakhartchouk2011-01-091-0/+28
| | | | Change-Id: I989575951df1218c1e753dfa12193d560266bf11
* unhide renderscriptJason Sams2011-01-041-1/+0
| | | | | | | | Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680 api update Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
* API cleanup for renderscript. This will be a multiproject commit.Alex Sakhartchouk2010-12-211-170/+14
| | | | Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
* API review cleanup.Jason Sams2010-12-061-3/+3
| | | | Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
* Support for cubemaps.Alex Sakhartchouk2010-11-181-6/+8
| | | | Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
* Continue error check improvements and write some docs.Jason Sams2010-11-091-3/+3
| | | | Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
* changing vec4 to vec2 for perf reasons.Alex Sakhartchouk2010-10-061-3/+3
| | | | Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-1/+1
| | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-30/+83
| | | | Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
* Fixing renderscript uniform binding bugs.Alex Sakhartchouk2010-08-271-7/+3
| | | | | | Working on custom shaders. Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
* Renderscript samples.Alex Sakhartchouk2010-08-231-0/+3
| | | | | | | | Resolving name conflict in model viewer. Adding fov projection matrix function. Adding helper methods for blending. Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
* Making Program*.Builder classes' setters return 'this'Jim Shuma2010-07-151-1/+2
| | | | | | | This is for better correspondence with the Builder pattern. See also: Effective Java, 2nd edition. Change-Id: Iecccd42be49dea2ed8e4b8cc38ce96379cf3c11c
* Implement holders for Matrix and Vector data.Jason Sams2010-02-021-11/+11
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-1/+1
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Continue es2 shader devJason Sams2009-12-151-4/+2
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-44/+32
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams2009-12-071-0/+2
|\ | | | | | | | | | | | | Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
| * Add Java exceptions to catch RS calls with no context or no surface.Jason Sams2009-12-071-0/+2
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* | Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-3/+12
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* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-271-1/+1
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-8/+0
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-1/+4
| | | | object destruction tracking.
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-2/+2
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* Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵Jason Sams2009-08-041-0/+190
into the ProgramVertex class.