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path: root/graphics/java/android/renderscript
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* API review cleanup.Jason Sams2010-12-0612-214/+358
* More error checksJason Sams2010-11-221-0/+6
* Support for cubemaps.Alex Sakhartchouk2010-11-185-23/+132
* Add caching support of BCC binaries.Shih-wei Liao2010-11-182-8/+5
* Merge "Fix ref counting for globals when set from java code."Jason Sams2010-11-162-0/+8
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| * Fix ref counting for globals when set from java code.Jason Sams2010-11-162-0/+8
* | Show Bitmap.Config value when unable to handle.Jeff Sharkey2010-11-161-1/+1
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* Document RS element and type and add validity checking to type creation.Jason Sams2010-11-122-1/+224
* More documentation.Jason Sams2010-11-103-10/+109
* Continue error check improvements and write some docs.Jason Sams2010-11-0914-132/+131
* Handle user message ID 0Jason Sams2010-11-081-19/+56
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-082-0/+6
* More RS exceptions cleanup.Jason Sams2010-11-046-56/+51
* Update ScriptC constructor to remove depricated param.Jason Sams2010-11-031-2/+2
* RS Error cleanup.Jason Sams2010-11-036-8/+129
* Fix race condition in resize that was created whenJason Sams2010-11-011-0/+1
* Balls test app.Jason Sams2010-10-292-73/+7
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-10/+4
* Begin adding async allocation creation.Jason Sams2010-10-262-17/+6
* Some cleanupAlex Sakhartchouk2010-10-181-3/+0
* Async type creation.Jason Sams2010-10-142-40/+33
* Merge "Changing scenegraph sample to use arrays."Alex Sakhartchouk2010-10-141-1/+1
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| * Changing scenegraph sample to use arrays.Alex Sakhartchouk2010-10-131-1/+1
* | Begin hooking up SurfaceConfig.Jason Sams2010-10-132-7/+29
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* Support for unsigned long and unsigned long long.Stephen Hines2010-10-112-1/+9
* Update allocation from bitmap.Alex Sakhartchouk2010-10-112-0/+16
* Fix support for 64-bit integers.Stephen Hines2010-10-112-0/+8
* Cleanup error message for null binding address.Jason Sams2010-10-104-47/+84
* Merge "changing vec4 to vec2 for perf reasons."Alex Sakhartchouk2010-10-062-4/+4
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| * changing vec4 to vec2 for perf reasons.Alex Sakhartchouk2010-10-062-4/+4
* | Implement allocation resizing.Jason Sams2010-10-052-0/+27
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* Support for 64-bit integer type.Stephen Hines2010-10-012-1/+9
* Finish plumbing for double RS elements.Stephen Hines2010-09-303-2/+10
* Adding anisotropic filtering and related samples.Alex Sakhartchouk2010-09-302-0/+15
* Fix RS bug with message ID 0.Stephen Hines2010-09-281-2/+3
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-234-20/+17
* Fix two minor RS bugs.Jason Sams2010-09-221-1/+1
* Detect and throw exception for usingJason Sams2010-09-211-0/+3
* Add support for Float64 (double) to RenderScript.Stephen Hines2010-09-202-0/+8
* Fix race condition on exit.Jason Sams2010-09-161-1/+5
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-142-44/+175
* Add arrays to elements.Jason Sams2010-09-072-7/+24
* Merge "Remove functions for reflecting dalvik classes to rs types."Jason Sams2010-09-013-37/+0
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| * Remove functions for reflecting dalvik classes to rs types.Jason Sams2010-09-013-37/+0
* | Merge "Cleaning up the api"Alex Sakhartchouk2010-09-011-2/+2
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| * Cleaning up the apiAlex Sakhartchouk2010-09-011-2/+2
* | SubElementData data upload functions.Jason Sams2010-08-312-3/+27
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* Fixing renderscript uniform binding bugs.Alex Sakhartchouk2010-08-272-7/+46
* Add matrix component types.Jason Sams2010-08-253-17/+73
* More work on the renderscript sampleAlex Sakhartchouk2010-08-244-63/+101