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* Make java entry points for native fifo synchronized.Jason Sams2010-08-171-397/+233
| | | | Change-Id: I1baf2beb920016f0202042982075cbce1e67df42
* Added ability to set font color.Alex Sakhartchouk2010-08-041-0/+12
| | | | | | Propagating the name of meshes and allocations from native a3d to java Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-0/+72
| | | | | | | Remove legacy constructor from programraster Make a3d object creation synchronous Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
* Work on synchronizing a3d created files and java layer.Alex Sakhartchouk2010-07-121-15/+83
| | | | | | Adding culling to ProgramRaster Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
* Remove points from fixed function.Jason Sams2010-07-091-9/+0
| | | | | | Add basic GL performance test. Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
* Cleanup pass on the mesh api change.Alex Sakhartchouk2010-07-021-35/+0
| | | | | | Removed all the simple mesh related calls and temporary objects. Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-4/+35
| | | | | | | | | Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-5/+19
| | | | Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
* Remove InvokeData and add ContextFinish to generate a sync point.Jason Sams2010-06-151-10/+9
| | | | Change-Id: I27da8bf5fba2c8a428964cb6a5e66dd7a94958d8
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-0/+58
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Begin naming cleanup for renderscript runtime.Jason Sams2010-05-191-26/+0
| | | | | | Prefix functions with "rs" or "rsg". Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
* Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.Jason Sams2010-05-171-8/+0
| | | | Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
* Delete legacy setDefine API.Jason Sams2010-05-141-20/+0
| | | | Change-Id: I1bae13533ab9efea3d3b0ebb6a3711343e922f8a
* Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-32/+32
| | | | Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
* Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-27/+45
| | | | | | | This will also require application to be updated to support the new compiler and data passing models. Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
* don't hardcode "mSurface" throughout our source codeMathias Agopian2010-04-121-1/+1
| | | | | | | this is used in a few places to get access to the android.view.Surface native surface. use a macro instead. Also rename the field to mNativeSurface. Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094
* Add support for linking to a skia bitmap rather than always copying the data ↵Jason Sams2010-03-011-0/+21
| | | | from the bitmap.
* Support defered generation of mipmaps. With this change we support mipmap ↵Jason Sams2010-02-231-4/+4
| | | | generation when the texture is uploaded to GL without requiring RS to retain the full chain.
* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-112-2/+3
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* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-5/+13
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* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-20/+0
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-42/+42
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-41/+18
| | | | creation to require a texture format in 1.0 mode.
* Continue es2 shader devJason Sams2009-12-151-0/+19
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-48/+28
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+24
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* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-1/+9
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* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-0/+11
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* Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-121-20/+7
| | | | surface for verification of driver state.
* Support applications changing the surface attached to the RS.Jason Sams2009-11-031-0/+19
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* Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams2009-10-061-0/+34
| | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
* Implement pause/resume for the RS thread.Jason Sams2009-09-241-0/+18
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* Remove depricated triangleMesh.Jason Sams2009-09-231-79/+0
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* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-231-0/+49
| | | | rendering.
* Implement more type checks on Allocations.Jason Sams2009-09-211-26/+17
| | | | | Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
* Clean up some debugging and add 2 math lib routines.Jason Sams2009-09-181-7/+0
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* Implement renderscript Invokables.Jason Sams2009-09-161-0/+25
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* Implement Object readback.Jason Sams2009-09-151-4/+67
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* Remove "predefined" elements from Java layer. Static elements continue to ↵Jason Sams2009-09-041-42/+29
| | | | exist but are no longer treated as a special version of element.
* Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams2009-09-031-3/+3
| | | | to allow them to appear as just pointers to structs.
* Don't leak jni refs.Joe Onorato2009-08-311-2/+2
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* Load bitmap resources entirely from native code.Romain Guy2009-08-311-0/+33
| | | | Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-26/+35
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-251-3/+3
| | | | depth buffer.
* Point SpritesJason Sams2009-08-201-26/+8
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* Implement OOB destroy method that can be called from the java finalizer ↵Jason Sams2009-08-181-0/+10
| | | | removing the need to explicitly destroy objects.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-118/+9
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Remove global IO context and integrate it into the RS context.Jason Sams2009-08-171-109/+109
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* Update fountain and add writable flag to script slots.Jason Sams2009-08-171-4/+4
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* Implement named slots and convert script.addType to script.setType to remove ↵Jason Sams2009-08-131-13/+20
| | | | ordering restrictions.