| Commit message (Collapse) | Author | Age | Files | Lines |
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Allow the client of a SurfaceTexture to specify the Handler to
which the update callback should be directed to avoid unnecessary
scheduling ping-pong between threads.
Fixed an invalid assumption in TextureView that it is attached
to the main looper which could result in a crash under certain
circumstances. In normal app processes, it is true that TextureViews
must be created on the main looper since hardware rendering is
currently only supported on the main looper. However, in the
system server, UI components run a different thread. Although
hardware rendering is normally disabled in the system server,
it may be enabled for certain developer features.
Bug: 14445309
Change-Id: I5ae17ad018b9ef05ba87ec2f972c7c82e2bca70a
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support"
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Cleaning on the API level, and related tests.
The animated icon will be only showing the initial state.
TODO: Deep clean on the functionality part and attributes.
Change-Id: I5723bc5b64f796c3a273d74bde02095751160a88
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BUG: 14495933
Change-Id: Ie3498f35705b70e4c059ff86250cef4746f174da
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Adds new public API classes:
* InputOutputFormatsMap
* LensShadingMap
* RggbChannelVector
* StreamConfigurationMap
* TonemapCurve
Adds new @hide classes:
* StreamConfiguration
* StreamConfigurationDuration
Minor changes:
* CameraDevice (doc only)
* Preconditions (new @hide function)
Change-Id: I2f3757e2fe9d63e710f51469c650377165fd6631
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Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
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BUG: 14231774
BUG: 14230395
Change-Id: I23efbc88c3f05b3f323e47bcb34f55ff70ad6828
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Change-Id: I73ce0507ce98140c01fe77cc277b0fea75350be9
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BUG: 14378485
Change-Id: I286374db9865d2338852fd0df896928099a8eb24
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Also fixes row clipping and ripple alpha channel. Only supports showing
ripple on a single list row -- multiple rows for focus traversal and
drag-to-open are coming soon.
BUG: 13212804
BUG: 14257108
Change-Id: Ided15611dc868a513e8d2a994723cdf57b0d206c
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Change-Id: Ifc9e55757d3325cb28a1a812ec696512d4a18b39
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Change-Id: I1b8c25384b5f123e86cf5e0b2270eb741bc3159b
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Change-Id: Ib0033a2d2486a808a44984ec4adf7fef76d9ea17
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Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.
Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
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BUG: 14270202
Change-Id: I53b0522a175eca043ba1cf007377312d03fd8f6d
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BUG: 14271950
BUG: 14271753
BUG: 14270202
Change-Id: I8708107d3803b170a323f584a268ea6b096458ce
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BUG: 14231772
Change-Id: Ie40eac9f68815294460175965a999dd75f4144b5
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Change-Id: Id25692bfa40f5145d6ca807111bbd5d0c4774d07
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Also fixes primary text disabled state alpha.
BUG: 13818888
Change-Id: I9ae2e25216014177c2dac24f5c9095df87724a43
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Change-Id: I7a3bb2b83ca0463282764898e755b5f1a71ac557
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* changes:
Enable elegant text metrics in Quantum theme
Add elegantTextHeight text appearance attribute
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This patch adds an elegantTextHeight text appearance attribute and
plumbs it through to the paint. This attribute selects the elegant
variant of fonts (when appropriate, which is typically Arabic and indic
scripts), and also specifies larger vertical metrics, to avoid clipping.
The intent is for this to be the default for quantum themes, but this
patch doesn't change any default behavior, just adds the attribute.
The larger vertical metrics are applied to top and bottom, but should
not affect line spacing in the common case. Also, with the setting,
metrics are no longer dependent on the font, so setting a custom font
will preserve layout and spacing.
Change-Id: If3b7d41f141deff50ca078f479ca90c2aa07829a
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* changes:
Fix alert dialog alignment and touch feedback masking
Fix VectorDrawable states
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BUG: 13905057
Change-Id: Ia2bf4d170370c83f4ea863ecae24fffecc6fc020
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BUG: 14083130
Change-Id: I8242523d9a4acd499154d2e7b9b9b52a3f1f742d
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This reverts commit 39b7353acacf08a3c0204a9ec122fff420e53310.
Change-Id: I732eab8a2843dd23c86bd1526ec95db5352d39a0
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Change-Id: I3339214ddaa7a32e9ddbbb1a074fa98e393eaadf
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Change-Id: I29aefd70071ff49a259db5c06dded3cd531f6ef1
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Change-Id: I9110f6ddeda9a811e466e58e451fa95eca08e72e
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BUG: 14083130
Change-Id: Ie1842b2367d1f24d18fdbc71963e077a1805de9b
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Change-Id: I1b90fe39f9dc77e1a1b7b4b512cd11f5734fbf8f
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Change-Id: I86bff1c5e69d9a193deb52559948b20ddca99751
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Mostly about the shorthand for quadratic / cubic curve.
We now comply with the spec, which said the behavior should depend on the
previous command.
At the same time, make sure our current point and current control point info
are always in absolute coordinates, not a mix of absolute and relative.
CTS test will be added to monitor this behavior.
Note: Chrome / Firefox are following this rule, while Linux OS / Batik are not.
bug:13913405
Change-Id: I9f8168ed97f87c754c79588984f1f199507b0377
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Change-Id: I73d9ff5f38986b7acf83b85c1989203f472bc5fd
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Use argb evaluation method from animation package, lazily create paint,
set default for stroke line cap and join. Fix scaling to bounds. Fix
drawable in test app.
Change-Id: I245d5d6acc6ba9806743ab2bf9bf99aff3649c39
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Change-Id: I9c20d2bc4dc499f91c21a348871cf209c1065ba6
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BUG: 13878079
Change-Id: Ibcc8d67446c44cd8f681230fc484c7dc7411ffab
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Change-Id: I8377ed735f73f7083636947aa08a5427f1dc3bf6
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Change-Id: Iade0323b0ec2d3f8b609f24d89252608dfe40735
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BUG: 13878079
Change-Id: I831d26fe3a2658161fc24e947bce382d0be6b548
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Change-Id: I13f2f32fb618f07bd967d98d6369399f1d790125
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