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path: root/include/ui/GraphicBuffer.h
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* Protected surface APIGlenn Kasten2011-01-281-2/+4
* Add the SurfaceTexture C++ implementation.Jamie Gennis2011-01-061-0/+1
* am 48f42f8c: am 4153bf3a: Merge "[3171580] don\'t automatically log GraphicBu...Mathias Agopian2010-12-071-1/+4
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| * [3171580] don't automatically log GraphicBuffer allocation failuresMathias Agopian2010-12-031-1/+4
* | Move binder magic from the Surface class to GraphicBuffer.Jamie Gennis2010-10-101-0/+7
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* split surface management from surface's buffers managementMathias Agopian2010-06-041-6/+7
* remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).Mathias Agopian2010-02-211-5/+12
* fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts ...Mathias Agopian2009-11-021-0/+2
* fix [2143798] Need to figure out how to do videoMathias Agopian2009-10-271-2/+12
* fix [2167050] glTexImage2D code path buggy in SurfaceFlingerMathias Agopian2009-10-061-0/+124