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path: root/include/ui/InputReader.h
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* Add unit tests for native input and fix bugs identified.Jeff Brown2010-10-231-5/+23
* Improve input device calibration format.Jeff Brown2010-10-141-24/+31
* Added more robust tracking and cancelation of events.Jeff Brown2010-10-101-47/+0
* Wait for initial device scan to finish before updating config.Jeff Brown2010-10-011-3/+3
* Support haptic feedback for virtual keys defined in key layout.Jeff Brown2010-10-011-4/+0
* Move verbose logging of device capabilities to dumpsys.Jeff Brown2010-09-301-7/+10
* Add suuport for splitting touch events across windows.Jeff Brown2010-09-261-4/+0
* Input dispatcher ANR handling enhancements.Jeff Brown2010-09-121-4/+12
* Input device calibration and capabilities.Jeff Brown2010-08-301-23/+134
* Fix some input device mapping bugs with certain drivers.Jeff Brown2010-08-181-14/+4
* Fix safe mode and KeyEvent.getMaxKeyCode().Jeff Brown2010-08-101-0/+2
* Enhanced VelocityTracker for > 5 pointers and fixed bugs.Jeff Brown2010-07-301-1/+3
* Improve thread safety of input mappers.Jeff Brown2010-07-301-67/+83
* Refactor input reader to support new device types more easily.Jeff Brown2010-07-281-131/+622
* Fix individual pointer id up/down reporting.Jeff Brown2010-07-161-1/+2
* Add initial gamepad support.Jeff Brown2010-07-131-303/+1
* More native input dispatch work.Jeff Brown2010-07-031-5/+10
* Fix injection of specially intercepted keys like HOME.Jeff Brown2010-06-301-4/+0
* Fix native input dispatch in the emulator.Jeff Brown2010-06-291-0/+9
* Native input event dispatching.Jeff Brown2010-06-281-1/+5
* More work in progress on native events.Jeff Brown2010-06-151-27/+176
* Native input dispatch rewrite work in progress.Jeff Brown2010-06-131-0/+472