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path: root/libs/hwui/AmbientShadow.cpp
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* Fix frame-allocated path lifecyclesChris Craik2014-12-101-0/+1
* A better looking and faster spot shadow.ztenghui2014-11-061-3/+3
* Re-triangulate the spot shadow.ztenghui2014-09-101-30/+7
* Fix the (0,0) vector case for extra vertices computationztenghui2014-09-011-0/+4
* Ambient shadow tessellation improvement.ztenghui2014-08-291-258/+289
* Switch to cos interpolation of shadow alphaChris Craik2014-08-121-1/+4
* Fix ALL compile warningsJohn Reck2014-07-241-2/+2
* Compute layer bounds over subset of VertexBuffer vertsChris Craik2014-07-241-7/+10
* Build layer damage bounds for shadowsChris Craik2014-07-231-0/+1
* Tessellate on worker threadsChris Craik2014-06-101-5/+5
* Make sure the theta is correctly represented and incoming polygon is CW for s...ztenghui2014-04-281-20/+23
* Shoot the rays to the vertices of the incoming polygon.ztenghui2014-04-241-5/+82
* Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-16/+26
* Improve shadow tessellation performanceChris Craik2014-03-111-28/+26
* Use pre-computed index to draw the shadow.ztenghui2014-02-251-105/+35
* Fix Clang warnings/errorsChris Craik2014-01-021-3/+5
* Calculate and show Ambient shadow.ztenghui2013-12-131-0/+306