| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix ALL compile warnings | John Reck | 2014-07-24 | 1 | -2/+2 |
* | Compute layer bounds over subset of VertexBuffer verts | Chris Craik | 2014-07-24 | 1 | -7/+10 |
* | Build layer damage bounds for shadows | Chris Craik | 2014-07-23 | 1 | -0/+1 |
* | Tessellate on worker threads | Chris Craik | 2014-06-10 | 1 | -5/+5 |
* | Make sure the theta is correctly represented and incoming polygon is CW for s... | ztenghui | 2014-04-28 | 1 | -20/+23 |
* | Shoot the rays to the vertices of the incoming polygon. | ztenghui | 2014-04-24 | 1 | -5/+82 |
* | Create one hole inside the umbra area to avoid overdraw. | ztenghui | 2014-03-17 | 1 | -16/+26 |
* | Improve shadow tessellation performance | Chris Craik | 2014-03-11 | 1 | -28/+26 |
* | Use pre-computed index to draw the shadow. | ztenghui | 2014-02-25 | 1 | -105/+35 |
* | Fix Clang warnings/errors | Chris Craik | 2014-01-02 | 1 | -3/+5 |
* | Calculate and show Ambient shadow. | ztenghui | 2013-12-13 | 1 | -0/+306 |