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path: root/libs/hwui/Android.mk
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* Optimize FBO drawing with regions.Romain Guy2010-11-021-1/+1
* Fix Caches singleton to avoid resource leaksChet Haase2010-10-241-0/+1
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-211-0/+1
* Use VBOs to render most geometries.Romain Guy2010-10-181-2/+2
* Better cache for layers, reduce memory usage and increase framerate.Romain Guy2010-10-081-0/+1
* Adding display lists to the GL renderer (checkpoint.)Romain Guy2010-09-261-0/+1
* Add debug mode to measure performance.Romain Guy2010-09-241-0/+2
* Apply gamma correction to font rendering.Romain Guy2010-08-271-0/+1
* Add drop shadows.Romain Guy2010-08-131-1/+2
* Make libhwui entirely optional.Romain Guy2010-08-081-28/+36
* Add support for paths.Romain Guy2010-08-051-0/+1
* Add support for ColorFilters.Romain Guy2010-08-021-0/+1
* Refactor Skia shaders handling.Romain Guy2010-07-301-0/+1
* Generate shaders to cover all possible cases.Romain Guy2010-07-271-0/+1
* Add text rendering.Romain Guy2010-07-211-0/+1
* Add support for linear gradients.Romain Guy2010-07-191-0/+1
* Refactoring to move vertex computing to the Patch class.Romain Guy2010-07-091-0/+1
* Draw n-patches using OpenGL.Romain Guy2010-07-081-0/+1
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-2/+1
* Optimize FBO cache.Romain Guy2010-07-071-0/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-0/+1
* Add hooks for drawBitmap().Romain Guy2010-06-301-1/+2
* Reduced the complexity of layers composition.Romain Guy2010-06-271-1/+2
* Fix simulator build again.Romain Guy2010-06-221-5/+0
* Fix the simulator build.Romain Guy2010-06-221-3/+17
* Add glOrtho equivalent to the OpenGL ES 2.0 renderer.Romain Guy2010-06-211-0/+1
* Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0.Romain Guy2010-06-171-0/+12