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path: root/libs/hwui/DeferredLayerUpdater.cpp
Commit message (Expand)AuthorAgeFilesLines
* Eliminate requireGlContextJohn Reck2015-05-201-1/+0
* Track down unsupported texture targetChris Craik2015-03-101-0/+3
* Glop layer mesh renderingChris Craik2015-02-191-1/+1
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-8/+8
* Cast buffer width and height to intDan Stoza2014-11-211-2/+2
* Layer changesJohn Reck2014-10-311-20/+1
* Cleanup DeferredLayerUpdaterJohn Reck2014-10-031-11/+30
* More cleanupsJohn Reck2014-06-271-0/+8
* Animator refactoring & fixesJohn Reck2014-06-261-1/+1
* Move LayerType to RenderNodeJohn Reck2014-06-121-28/+2
* Even FASTER damage calculations!John Reck2014-06-041-0/+4
* Re-jigger layersJohn Reck2014-05-301-5/+12
* Fix issue with bitmap uploadingJohn Reck2014-04-141-5/+1
* Remove sync flushJohn Reck2014-04-101-0/+1
* Merge hasFunctors & pushStaging into prepareTreeJohn Reck2014-04-091-2/+6
* Switch DisplayListData to a staging modelJohn Reck2014-04-091-1/+1
* Refcount RenderNodeJohn Reck2014-04-071-2/+2
* Async drawing!John Reck2014-03-271-3/+1
* Move where updateProperties is calledJohn Reck2014-03-241-0/+1
* Rename DisplayList->RenderNodeJohn Reck2014-03-121-1/+1
* Fix TextureView texture filtering.Chris Craik2014-02-251-2/+11
* Reapply "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger2014-02-201-3/+5
* Support HardwareLayers in RenderThreadJohn Reck2014-02-191-22/+0
* Refcounting is hardJohn Reck2014-02-141-1/+0
* Revert "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger2014-02-121-7/+4
* Refactor setting an SkPaint onto a hwui Layer.Derek Sollenberger2014-02-121-4/+7
* Refactor HardwareLayerJohn Reck2014-02-101-0/+150