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path: root/libs/hwui/DisplayList.cpp
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* Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-2/+2
* Update HWUI matrix APIDerek Sollenberger2014-05-291-5/+0
* Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-221-6/+0
* Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-231-1/+4
* Refcount RenderNodeJohn Reck2014-04-071-0/+14
* Move RenderNode to own fileJohn Reck2014-03-191-537/+0
* Remove castsShadow and globalCamera APIsChris Craik2014-03-171-1/+1
* Revert "Remove castsShadow and globalCamera APIs"Chris Craik2014-03-171-1/+1
* Remove castsShadow and globalCamera APIsChris Craik2014-03-171-1/+1
* Split out RenderPropertiesJohn Reck2014-03-121-192/+91
* No-op isolatedZVolumen propertyJohn Reck2014-03-121-1/+0
* Rename DisplayList->RenderNodeJohn Reck2014-03-121-24/+24
* Fix orthographic shadows projection, simplify shadow reorderingChris Craik2014-03-121-53/+70
* Remove experimental perspective projectionChris Craik2014-03-111-35/+21
* Improve shadow tessellation performanceChris Craik2014-03-111-1/+1
* Make sure we register functor countJohn Reck2014-03-061-0/+3
* Merge "Draw shadows from casters together if the Z values are similar"Chris Craik2014-03-061-18/+52
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| * Draw shadows from casters together if the Z values are similarChris Craik2014-03-051-18/+52
* | Fix warnings in hwuiChris Craik2014-03-051-1/+1
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* DisplayList overhaulJohn Reck2014-03-041-177/+90
* Modulate shadow alpha by caster alphaChris Craik2014-02-211-1/+2
* Make outline and shadow APIs publicChris Craik2014-02-181-1/+1
* Merge "Removing SkiaColorFilter and inspecting the native object directly."Derek Sollenberger2014-02-101-12/+0
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| * Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-12/+0
* | Add shadow casting / global perspective APIs, hidden for now.Chris Craik2014-02-071-7/+6
* | Add the clipToOutline by just using the clipPathOpztenghui2014-02-071-0/+5
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* Merge "Keep the SkPaint used when creating a layer."Derek Sollenberger2014-02-071-2/+1
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| * Keep the SkPaint used when creating a layer.Derek Sollenberger2014-02-071-2/+1
* | Merge "Rework and clean up DisplayList projection"Chris Craik2014-02-071-24/+44
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| * | Rework and clean up DisplayList projectionChris Craik2014-02-061-24/+44
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* | Simplify DisplayList matricesChris Craik2014-02-051-45/+44
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* Add initial hidden outline APIsChris Craik2014-01-301-5/+5
* Update reordering method names, and make 3d reordering API publicChris Craik2014-01-291-4/+4
* Remove logging of DisplayList stalenessChris Craik2014-01-271-32/+3
* Clear root level reorder lists to prevent accessing stale DisplayListsChris Craik2014-01-241-6/+39
* Fix view z translation with 3d projection disabledChris Craik2014-01-161-4/+9
* Support projection of DisplayLists onto ancestors.Chris Craik2014-01-151-23/+73
* Simplify Z reordering logicChris Craik2014-01-141-33/+31
* Add DisplayList bit for projecting onto a contained volumeAlan Viverette2014-01-081-0/+1
* Use const where possible for drawing parametersChris Craik2014-01-031-8/+8
* Fix Clang warnings/errorsChris Craik2014-01-021-2/+2
* Create abstract base class for OpenGLRendererChris Craik2013-12-271-2/+1
* Add initial APIs for 3d view manipulation.Chris Craik2013-12-201-2/+2
* Check mDisplayListData before derefChris Craik2013-12-171-2/+4
* Create private properties on GLCanvas for experimentation with 3dChris Craik2013-12-161-13/+13
* 3d view system!Chris Craik2013-12-121-55/+209
* Clean up quick rejection, especially surrounding points + lines.Chris Craik2013-11-221-1/+1
* Always disable the clip for layersRomain Guy2013-09-121-4/+2
* Dump the right matrix when logging display listsChris Craik2013-09-051-1/+1
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-0/+12