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path:
root
/
libs
/
hwui
/
DisplayListRenderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Create z reordering boundaries around dispatchDraw
Chris Craik
2014-08-25
1
-27
/
+69
*
Early reject drawText calls that will not draw
Chris Craik
2014-08-19
1
-1
/
+1
*
Define shadow casting behavior within layers
Chris Craik
2014-08-15
1
-1
/
+1
*
Fix ripples projecting to scrolled view
Chris Craik
2014-08-12
1
-8
/
+8
*
Move bitmap transforms out of bitmap ops
Chris Craik
2014-08-06
1
-28
/
+19
*
Add kModeSync
John Reck
2014-07-24
1
-1
/
+1
*
Add accessibility text contrast setting
Chris Craik
2014-07-16
1
-8
/
+45
*
Fix arc 360 degree sweep rendering
Chris Craik
2014-07-11
1
-1
/
+1
*
No-fail invokeFunctor
John Reck
2014-06-23
1
-1
/
+1
*
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-5
/
+3
*
Clean up tessellation cache in prep for other tesselation types
Chris Craik
2014-06-18
1
-0
/
+4
*
Update HWUI matrix API
Derek Sollenberger
2014-05-29
1
-6
/
+3
*
Merge "Inspect SkShader to determine hw shader."
Chris Craik
2014-05-23
1
-10
/
+0
|
\
|
*
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-22
1
-10
/
+0
*
|
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-4
/
+0
|
/
*
Combine projection matrix, and viewport management
Chris Craik
2014-05-14
1
-3
/
+0
*
Revert "Simplify projection matrix management."
Jorim Jaggi
2014-05-11
1
-0
/
+3
*
Simplify projection matrix management.
Chris Craik
2014-05-09
1
-3
/
+0
*
Rename matrices for consistency
Chris Craik
2014-05-08
1
-1
/
+1
*
Merge "Avoid caching shadow properties in Java & HWUI."
Derek Sollenberger
2014-05-08
1
-10
/
+0
|
\
|
*
Avoid caching shadow properties in Java & HWUI.
Derek Sollenberger
2014-05-07
1
-10
/
+0
*
|
Add CanvasProperty for drawCircle
John Reck
2014-05-02
1
-0
/
+11
|
/
*
Clip TouchFeedbackDrawable effect to receiver Outline
Chris Craik
2014-04-23
1
-9
/
+4
*
Fix BitmapMesh buffer copy
Chris Craik
2014-04-11
1
-3
/
+3
*
When recording a child node into a parent, read staging projection property
Chris Craik
2014-04-08
1
-1
/
+3
*
Refcount RenderNode
John Reck
2014-04-07
1
-1
/
+1
*
Move RenderNode to own file
John Reck
2014-03-19
1
-2
/
+2
*
Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-1
/
+1
*
Fix warnings in hwui
Chris Craik
2014-03-05
1
-2
/
+2
*
DisplayList overhaul
John Reck
2014-03-04
1
-68
/
+18
*
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-14
/
+0
*
Merge "Keep the SkPaint used when creating a layer."
Derek Sollenberger
2014-02-07
1
-2
/
+3
|
\
|
*
Keep the SkPaint used when creating a layer.
Derek Sollenberger
2014-02-07
1
-2
/
+3
*
|
Rework and clean up DisplayList projection
Chris Craik
2014-02-06
1
-8
/
+3
|
/
*
Support projection of DisplayLists onto ancestors.
Chris Craik
2014-01-15
1
-0
/
+8
*
Use const where possible for drawing parameters
Chris Craik
2014-01-03
1
-26
/
+28
*
Use const access to snapshot from OpenGLRenderer
Chris Craik
2014-01-02
1
-4
/
+5
*
Move Snapshot management to intermediate StatefulBaseRenderer class
Chris Craik
2014-01-01
1
-17
/
+12
*
Create abstract base class for OpenGLRenderer
Chris Craik
2013-12-27
1
-6
/
+3
*
3d view system!
Chris Craik
2013-12-12
1
-2
/
+7
*
Clean up quick rejection, especially surrounding points + lines.
Chris Craik
2013-11-22
1
-1
/
+1
*
Move DeferredDisplayState out of ops
Chris Craik
2013-09-12
1
-7
/
+2
*
Take shadow bounds into account for quick rejects
Romain Guy
2013-08-09
1
-0
/
+8
*
Track the atlas' generation ID
Romain Guy
2013-06-27
1
-4
/
+2
*
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-26
1
-0
/
+6
*
Refcount the paint used by Canvas.drawPatch()
Romain Guy
2013-06-21
1
-0
/
+1
*
Batch 9-patches in a single mesh whenever possible
Romain Guy
2013-06-21
1
-5
/
+1
*
Use individual glyph positions to determine text bounds.
Chris Craik
2013-05-21
1
-4
/
+3
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-10
/
+7
*
Draw Operation merging
Chris Craik
2013-04-15
1
-1
/
+12
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