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path: root/libs/hwui/DisplayListRenderer.cpp
Commit message (Expand)AuthorAgeFilesLines
* Create z reordering boundaries around dispatchDrawChris Craik2014-08-251-27/+69
* Early reject drawText calls that will not drawChris Craik2014-08-191-1/+1
* Define shadow casting behavior within layersChris Craik2014-08-151-1/+1
* Fix ripples projecting to scrolled viewChris Craik2014-08-121-8/+8
* Move bitmap transforms out of bitmap opsChris Craik2014-08-061-28/+19
* Add kModeSyncJohn Reck2014-07-241-1/+1
* Add accessibility text contrast settingChris Craik2014-07-161-8/+45
* Fix arc 360 degree sweep renderingChris Craik2014-07-111-1/+1
* No-fail invokeFunctorJohn Reck2014-06-231-1/+1
* Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-5/+3
* Clean up tessellation cache in prep for other tesselation typesChris Craik2014-06-181-0/+4
* Update HWUI matrix APIDerek Sollenberger2014-05-291-6/+3
* Merge "Inspect SkShader to determine hw shader."Chris Craik2014-05-231-10/+0
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| * Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-221-10/+0
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-4/+0
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* Combine projection matrix, and viewport managementChris Craik2014-05-141-3/+0
* Revert "Simplify projection matrix management."Jorim Jaggi2014-05-111-0/+3
* Simplify projection matrix management.Chris Craik2014-05-091-3/+0
* Rename matrices for consistencyChris Craik2014-05-081-1/+1
* Merge "Avoid caching shadow properties in Java & HWUI."Derek Sollenberger2014-05-081-10/+0
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| * Avoid caching shadow properties in Java & HWUI.Derek Sollenberger2014-05-071-10/+0
* | Add CanvasProperty for drawCircleJohn Reck2014-05-021-0/+11
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* Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-231-9/+4
* Fix BitmapMesh buffer copyChris Craik2014-04-111-3/+3
* When recording a child node into a parent, read staging projection propertyChris Craik2014-04-081-1/+3
* Refcount RenderNodeJohn Reck2014-04-071-1/+1
* Move RenderNode to own fileJohn Reck2014-03-191-2/+2
* Rename DisplayList->RenderNodeJohn Reck2014-03-121-1/+1
* Fix warnings in hwuiChris Craik2014-03-051-2/+2
* DisplayList overhaulJohn Reck2014-03-041-68/+18
* Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-14/+0
* Merge "Keep the SkPaint used when creating a layer."Derek Sollenberger2014-02-071-2/+3
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| * Keep the SkPaint used when creating a layer.Derek Sollenberger2014-02-071-2/+3
* | Rework and clean up DisplayList projectionChris Craik2014-02-061-8/+3
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* Support projection of DisplayLists onto ancestors.Chris Craik2014-01-151-0/+8
* Use const where possible for drawing parametersChris Craik2014-01-031-26/+28
* Use const access to snapshot from OpenGLRendererChris Craik2014-01-021-4/+5
* Move Snapshot management to intermediate StatefulBaseRenderer classChris Craik2014-01-011-17/+12
* Create abstract base class for OpenGLRendererChris Craik2013-12-271-6/+3
* 3d view system!Chris Craik2013-12-121-2/+7
* Clean up quick rejection, especially surrounding points + lines.Chris Craik2013-11-221-1/+1
* Move DeferredDisplayState out of opsChris Craik2013-09-121-7/+2
* Take shadow bounds into account for quick rejectsRomain Guy2013-08-091-0/+8
* Track the atlas' generation IDRomain Guy2013-06-271-4/+2
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-0/+6
* Refcount the paint used by Canvas.drawPatch()Romain Guy2013-06-211-0/+1
* Batch 9-patches in a single mesh whenever possibleRomain Guy2013-06-211-5/+1
* Use individual glyph positions to determine text bounds.Chris Craik2013-05-211-4/+3
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-10/+7
* Draw Operation mergingChris Craik2013-04-151-1/+12