| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I9c689127e8166cbef92c935f8aa07217ab806dda
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These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
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See https://android-git.corp.google.com/g/156016
Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
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Bug #5581817
Change-Id: Ie30700a29059d2ea60eb7bd3f8bd20ac48a149ab
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This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
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Bug #5581817
Change-Id: If612846ec5f7793710fc4df152791fb32c506551
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Bug #5098359
Change-Id: I52ee8c7b4c9e8d4c7bedb684eaf7bef6c44c74b9
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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This adds the ability to blend with the framebuffer using Darken,
Lighten, Add, Multiply, Overlay and Screen.
Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
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Color filters are fully supported and can be used with shaders.
Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
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Change-Id: I909c74815d3ac394438ad8071d17fef5401dbeed
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Change-Id: Ic27dbf72289dacf641b640a749fbd40c12cd474f
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