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path: root/libs/hwui/FontRenderer.h
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* Don't unregister Fonts from renderer at destructionChris Craik2015-11-071-2/+0
* Delete pre-glop pathChris Craik2015-04-031-8/+6
* Use glops for text renderingChris Craik2015-03-181-1/+3
* Move more GL state management to RenderState and its directoryChris Craik2015-01-281-39/+20
* Add overrides and switch to nullptr keywordChris Craik2014-12-221-1/+1
* Clean up physical couplingTom Hudson2014-10-151-2/+0
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-2/+2
* Pass the radius as a float deeper into HWUI allowing RS to generate more accu...Derek Sollenberger2014-05-211-2/+2
* Use const where possible for drawing parametersChris Craik2014-01-031-11/+11
* Move Snapshot management to intermediate StatefulBaseRenderer classChris Craik2014-01-011-2/+0
* Handle updates to RS C++ API.Tim Murray2013-08-021-3/+5
* Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)Victoria Lease2013-07-311-6/+44
* Share Caches' index buffer with FontRendererRomain Guy2013-06-181-5/+0
* libutils clean-upMathias Agopian2013-05-071-0/+1
* am 55b883b0: am 30c990c3: Merge "Draw Operation merging" into jb-mr2-devChris Craik2013-04-151-2/+4
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| * Draw Operation mergingChris Craik2013-04-151-2/+4
* | resolved conflicts for merge of 886e1204 to masterRomain Guy2013-04-121-10/+2
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| * Introduce PixelBuffer API to enable PBOsRomain Guy2013-04-111-10/+2
* | Phase 1 of refactoring SystemServer.Dan Morrill2013-04-041-0/+4
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* Optimize text GL setupRomain Guy2013-03-201-8/+7
* Reduce number of glDraw calls when drawing textRomain Guy2013-03-191-33/+0
* Minimize texture binds when drawing textRomain Guy2013-03-191-3/+27
* Revert "Revert "Use RenderScript for large text blurs""Chris Craik2013-02-131-2/+14
* Revert "Use RenderScript for large text blurs"Chris Craik2013-02-131-14/+2
* Use RenderScript for large text blursChris Craik2013-02-121-2/+14
* Add plumbing for better text scalingRomain Guy2013-01-081-6/+5
* Another optimization of glyph cache uploadsSangkyu Lee2012-11-281-1/+6
* Code cleanup in FontRendererRomain Guy2012-09-041-12/+5
* Small code cleanup in FontRendererRomain Guy2012-09-041-7/+15
* Refactor FontRenderer.cppRomain Guy2012-09-041-250/+4
* Paramaterize and adjust the glyph cache sizesChet Haase2012-08-311-0/+2
* Avoid thrashing the glyph cache during the precache phaseChet Haase2012-08-301-4/+5
* Remove CacheTextureLine structure from FontRendererChet Haase2012-08-161-58/+30
* Optimize interactions with glyph cacheChet Haase2012-08-141-6/+74
* Merge "Add drop shadow for drawPosText in hwui renderer."Raph Levien2012-07-201-2/+2
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| * Add drop shadow for drawPosText in hwui renderer.Raph Levien2012-07-201-2/+2
* | Fix crash with new LookupGammaFontRendererRomain Guy2012-07-201-3/+2
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* Forget the name of a texture after freeingRomain Guy2012-05-141-2/+2
* Fix two memory leaksRomain Guy2012-05-141-6/+6
* Properly pre-cache latin glyphsRomain Guy2012-05-141-4/+5
* Full implementation of Canvas.drawPath()Romain Guy2012-02-291-1/+19
* Full support for Canvas.drawPosTextRomain Guy2012-01-181-6/+24
* De-allocate caches for large glyphs when trimming memoryChet Haase2011-12-161-1/+3
* Fix issues from recent glyph caching changeChet Haase2011-12-151-4/+6
* Merge "Make glyph cache more flexible"Chet Haase2011-12-131-79/+104
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| * Make glyph cache more flexibleChet Haase2011-12-131-79/+104
* | Reduce the number of GL commands generated by the UIRomain Guy2011-12-131-9/+0
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* Optimize state changesRomain Guy2011-12-121-6/+7
* Minimize the amount of data uploaded to draw textRomain Guy2011-12-121-3/+4
* Paint style and stroke width affect text rendering.Romain Guy2011-08-021-2/+5