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path:
root
/
libs
/
hwui
/
Layer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Adjust light source for window position
Alan Viverette
2015-05-14
1
-2
/
+4
*
Constructor cleanup
Chris Craik
2015-03-02
1
-16
/
+1
*
Refactor blending and texture gl state
Chris Craik
2015-01-30
1
-3
/
+3
*
resolved conflicts for merge of fe5ac4fc to master
John Reck
2015-01-29
1
-3
/
+11
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*
Allow ~Layer() to happen after onGLContextDestroyed
John Reck
2015-01-29
1
-3
/
+11
*
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Move scissor state to RenderState
Chris Craik
2015-01-27
1
-3
/
+4
*
|
Add overrides and switch to nullptr keyword for all files
Chris Craik
2015-01-05
1
-13
/
+13
*
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Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-12-23
1
-11
/
+3
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/
*
Improve logging around performance critical events
Chris Craik
2014-11-19
1
-1
/
+17
*
Layer changes
John Reck
2014-10-31
1
-9
/
+10
*
Additional layer logging
Chris Craik
2014-09-10
1
-1
/
+2
*
Don't track TextureLayer lifecycles in RenderState
Chris Craik
2014-09-08
1
-5
/
+11
*
Yet more layer tracking logging
John Reck
2014-09-04
1
-0
/
+1
*
Crash instead of leaking layers/textures between GL contexts
Chris Craik
2014-08-26
1
-0
/
+2
*
Define shadow casting behavior within layers
Chris Craik
2014-08-15
1
-2
/
+16
*
Add layer/texture creation tracing
John Reck
2014-07-29
1
-0
/
+2
*
No-fail invokeFunctor
John Reck
2014-06-23
1
-8
/
+10
*
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-10
/
+9
*
Merge "Wrap ViewGroup content in save/restore to protect composited children"
Chris Craik
2014-06-20
1
-1
/
+1
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*
Wrap ViewGroup content in save/restore to protect composited children
Chris Craik
2014-06-20
1
-1
/
+1
*
|
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...
Chris Craik
2014-06-17
1
-0
/
+1
|
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*
Fix the texture ID reuse issue in HWUI.
jiayuanr
2014-06-16
1
-0
/
+1
*
|
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-1
/
+1
*
|
Combine projection matrix, and viewport management
Chris Craik
2014-05-14
1
-1
/
+1
*
|
Clip TouchFeedbackDrawable effect to receiver Outline
Chris Craik
2014-04-23
1
-0
/
+1
*
|
Refcount RenderNode
John Reck
2014-04-07
1
-1
/
+10
*
|
Support shadows on the root RenderNode
Chris Craik
2014-03-28
1
-1
/
+1
*
|
Async drawing!
John Reck
2014-03-27
1
-3
/
+8
*
|
Move where updateProperties is called
John Reck
2014-03-24
1
-1
/
+0
*
|
Add stagingProperties
John Reck
2014-03-24
1
-0
/
+1
*
|
Move RenderNode to own file
John Reck
2014-03-19
1
-2
/
+2
*
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Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-2
/
+2
*
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Fix TextureView texture filtering.
Chris Craik
2014-02-25
1
-0
/
+1
*
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Reapply "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-20
1
-1
/
+2
*
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Revert "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-12
1
-2
/
+1
*
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Refactor setting an SkPaint onto a hwui Layer.
Derek Sollenberger
2014-02-12
1
-1
/
+2
*
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Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-9
/
+3
*
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Remove logging of DisplayList staleness
Chris Craik
2014-01-27
1
-1
/
+0
*
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Clear root level reorder lists to prevent accessing stale DisplayLists
Chris Craik
2014-01-24
1
-0
/
+1
*
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3d view system!
Chris Craik
2013-12-12
1
-5
/
+4
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/
*
Use global indices array to draw layers
Romain Guy
2013-07-22
1
-2
/
+0
*
Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"
Romain Guy
2013-06-17
1
-0
/
+10
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*
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-06-17
1
-0
/
+10
*
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Check for layer renderer in flush
Chris Craik
2013-06-17
1
-1
/
+2
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*
Overdraw avoidance and merging of clipped ops
Chris Craik
2013-06-12
1
-6
/
+8
*
Assume a texture is unbound after deleting it
Romain Guy
2013-06-06
1
-1
/
+1
*
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
1
-9
/
+50
*
Make layer double drawing visible in overdraw debug mode
Chris Craik
2013-04-16
1
-0
/
+1
*
Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev
Romain Guy
2013-04-04
1
-1
/
+1
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*
First OpenGL ES 3.0 based optimization
Romain Guy
2013-04-04
1
-1
/
+1
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