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path:
root
/
libs
/
hwui
/
Layer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Define shadow casting behavior within layers
Chris Craik
2014-08-15
1
-2
/
+16
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Add layer/texture creation tracing
John Reck
2014-07-29
1
-0
/
+2
*
No-fail invokeFunctor
John Reck
2014-06-23
1
-8
/
+10
*
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-10
/
+9
*
Merge "Wrap ViewGroup content in save/restore to protect composited children"
Chris Craik
2014-06-20
1
-1
/
+1
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*
Wrap ViewGroup content in save/restore to protect composited children
Chris Craik
2014-06-20
1
-1
/
+1
*
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am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...
Chris Craik
2014-06-17
1
-0
/
+1
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*
Fix the texture ID reuse issue in HWUI.
jiayuanr
2014-06-16
1
-0
/
+1
*
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Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-1
/
+1
*
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Combine projection matrix, and viewport management
Chris Craik
2014-05-14
1
-1
/
+1
*
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Clip TouchFeedbackDrawable effect to receiver Outline
Chris Craik
2014-04-23
1
-0
/
+1
*
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Refcount RenderNode
John Reck
2014-04-07
1
-1
/
+10
*
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Support shadows on the root RenderNode
Chris Craik
2014-03-28
1
-1
/
+1
*
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Async drawing!
John Reck
2014-03-27
1
-3
/
+8
*
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Move where updateProperties is called
John Reck
2014-03-24
1
-1
/
+0
*
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Add stagingProperties
John Reck
2014-03-24
1
-0
/
+1
*
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Move RenderNode to own file
John Reck
2014-03-19
1
-2
/
+2
*
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Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-2
/
+2
*
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Fix TextureView texture filtering.
Chris Craik
2014-02-25
1
-0
/
+1
*
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Reapply "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-20
1
-1
/
+2
*
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Revert "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-12
1
-2
/
+1
*
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Refactor setting an SkPaint onto a hwui Layer.
Derek Sollenberger
2014-02-12
1
-1
/
+2
*
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Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-9
/
+3
*
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Remove logging of DisplayList staleness
Chris Craik
2014-01-27
1
-1
/
+0
*
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Clear root level reorder lists to prevent accessing stale DisplayLists
Chris Craik
2014-01-24
1
-0
/
+1
*
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3d view system!
Chris Craik
2013-12-12
1
-5
/
+4
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*
Use global indices array to draw layers
Romain Guy
2013-07-22
1
-2
/
+0
*
Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"
Romain Guy
2013-06-17
1
-0
/
+10
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*
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-06-17
1
-0
/
+10
*
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Check for layer renderer in flush
Chris Craik
2013-06-17
1
-1
/
+2
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*
Overdraw avoidance and merging of clipped ops
Chris Craik
2013-06-12
1
-6
/
+8
*
Assume a texture is unbound after deleting it
Romain Guy
2013-06-06
1
-1
/
+1
*
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
1
-9
/
+50
*
Make layer double drawing visible in overdraw debug mode
Chris Craik
2013-04-16
1
-0
/
+1
*
Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev
Romain Guy
2013-04-04
1
-1
/
+1
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First OpenGL ES 3.0 based optimization
Romain Guy
2013-04-04
1
-1
/
+1
*
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Traverse layers in update order
Chris Craik
2013-04-04
1
-2
/
+1
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*
Prevent crash when a single layer is enqueued several times for updates
Romain Guy
2013-03-29
1
-0
/
+19
*
Update layers to clear them
Romain Guy
2013-03-28
1
-1
/
+1
*
Don't crash when making a layer larger than supported dimensions
Romain Guy
2013-03-28
1
-0
/
+7
*
Avoid multiple font cache texture uploads
Romain Guy
2013-03-26
1
-2
/
+45
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-2
/
+1
*
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-07
1
-5
/
+5
*
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-18
1
-0
/
+45
*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-4
/
+16
*
Apply dev. settings at runtime
Romain Guy
2012-11-30
1
-0
/
+1
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-0
/
+1
*
Assign default texture id of 0
Chet Haase
2012-09-26
1
-5
/
+7
*
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
1
-6
/
+10
*
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-25
1
-10
/
+6
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