summaryrefslogtreecommitdiffstats
path: root/libs/hwui/Layer.cpp
Commit message (Expand)AuthorAgeFilesLines
* Allow ~Layer() to happen after onGLContextDestroyedJohn Reck2015-01-291-3/+11
* Improve logging around performance critical eventsChris Craik2014-11-191-1/+17
* Layer changesJohn Reck2014-10-311-9/+10
* Additional layer loggingChris Craik2014-09-101-1/+2
* Don't track TextureLayer lifecycles in RenderStateChris Craik2014-09-081-5/+11
* Yet more layer tracking loggingJohn Reck2014-09-041-0/+1
* Crash instead of leaking layers/textures between GL contextsChris Craik2014-08-261-0/+2
* Define shadow casting behavior within layersChris Craik2014-08-151-2/+16
* Add layer/texture creation tracingJohn Reck2014-07-291-0/+2
* No-fail invokeFunctorJohn Reck2014-06-231-8/+10
* Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-10/+9
* Merge "Wrap ViewGroup content in save/restore to protect composited children"Chris Craik2014-06-201-1/+1
|\
| * Wrap ViewGroup content in save/restore to protect composited childrenChris Craik2014-06-201-1/+1
* | am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...Chris Craik2014-06-171-0/+1
|\ \ | |/ |/|
| * Fix the texture ID reuse issue in HWUI.jiayuanr2014-06-161-0/+1
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-1/+1
* | Combine projection matrix, and viewport managementChris Craik2014-05-141-1/+1
* | Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-231-0/+1
* | Refcount RenderNodeJohn Reck2014-04-071-1/+10
* | Support shadows on the root RenderNodeChris Craik2014-03-281-1/+1
* | Async drawing!John Reck2014-03-271-3/+8
* | Move where updateProperties is calledJohn Reck2014-03-241-1/+0
* | Add stagingPropertiesJohn Reck2014-03-241-0/+1
* | Move RenderNode to own fileJohn Reck2014-03-191-2/+2
* | Rename DisplayList->RenderNodeJohn Reck2014-03-121-2/+2
* | Fix TextureView texture filtering.Chris Craik2014-02-251-0/+1
* | Reapply "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger2014-02-201-1/+2
* | Revert "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger2014-02-121-2/+1
* | Refactor setting an SkPaint onto a hwui Layer.Derek Sollenberger2014-02-121-1/+2
* | Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-9/+3
* | Remove logging of DisplayList stalenessChris Craik2014-01-271-1/+0
* | Clear root level reorder lists to prevent accessing stale DisplayListsChris Craik2014-01-241-0/+1
* | 3d view system!Chris Craik2013-12-121-5/+4
|/
* Use global indices array to draw layersRomain Guy2013-07-221-2/+0
* Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"Romain Guy2013-06-171-0/+10
|\
| * Cancel layer update when a layer is about to be destroyedRomain Guy2013-06-171-0/+10
* | Check for layer renderer in flushChris Craik2013-06-171-1/+2
|/
* Overdraw avoidance and merging of clipped opsChris Craik2013-06-121-6/+8
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+1
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-9/+50
* Make layer double drawing visible in overdraw debug modeChris Craik2013-04-161-0/+1
* Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-devRomain Guy2013-04-041-1/+1
|\
| * First OpenGL ES 3.0 based optimizationRomain Guy2013-04-041-1/+1
* | Traverse layers in update orderChris Craik2013-04-041-2/+1
|/
* Prevent crash when a single layer is enqueued several times for updatesRomain Guy2013-03-291-0/+19
* Update layers to clear themRomain Guy2013-03-281-1/+1
* Don't crash when making a layer larger than supported dimensionsRomain Guy2013-03-281-0/+7
* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-2/+45
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-2/+1
* Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-5/+5