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path: root/libs/hwui/LayerRenderer.h
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* Defer layer rendering to avoid stallsRomain Guy2012-10-181-1/+2
* Assign default texture id of 0Chet Haase2012-09-261-2/+2
* Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"Dave Burke2012-09-251-2/+2
* Deleting objects on the wrong thread is a silly ideaRomain Guy2012-09-251-2/+2
* Update layers in a single batch at the beginning of a frameRomain Guy2012-09-211-4/+6
* Minimize state changes when updating layersRomain Guy2012-09-181-0/+1
* Remove unused View.flushLayer() APIRomain Guy2012-07-111-1/+2
* Track canvas clearing for swap buffers logic.Chet Haase2012-06-071-1/+1
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-12-061-0/+1
* Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-141-1/+0
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-101-0/+1
* Reduce the size of libhwui by 50%Romain Guy2011-10-121-17/+16
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-2/+2
* Add TextureView.getBitmap()Romain Guy2011-06-141-0/+3
* Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-021-1/+1
* New widget: TextureViewRomain Guy2011-04-281-0/+3
* Enable partial invalidates when rendering with OpenGL.Romain Guy2011-01-241-1/+1
* Make embedded hardware layers work.Romain Guy2011-01-191-2/+1
* Don't blend transparent pixels when rendering layers.Romain Guy2011-01-161-0/+5
* Cleanup implementation of hardware layers.Romain Guy2011-01-131-8/+7
* Add logging to the new layers API.Romain Guy2011-01-121-0/+11
* Cleanup GL objects on the correct thread.Romain Guy2011-01-121-0/+1
* Better backend for hardware layers.Romain Guy2011-01-111-0/+55