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path: root/libs/hwui/OpenGLRenderer.cpp
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* Add support for partial invalidates in WebViewRomain Guy2011-03-071-6/+12
* We need to go deeper.Romain Guy2011-03-021-0/+2
* Correctly mark layers dirty when drawing WebView.Romain Guy2011-03-011-0/+11
* Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0"David Li2011-02-251-1/+1
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| * Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0David Li2011-02-251-1/+1
* | Correctly blend translucent GIF bitmaps.Romain Guy2011-02-241-3/+2
* | Skia Merge (revision 808)Derek Sollenberger2011-02-221-0/+3
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* Fixing font renderer attribute slot locations.Alex Sakhartchouk2011-02-171-1/+5
* Dirty layers in the area covered by a drawBitmapMesh() callRomain Guy2011-02-101-1/+28
* Properly handle dirty rectangles generated from 9-patchesRomain Guy2011-02-041-6/+7
* Update layers based on the dirty region.Romain Guy2011-02-011-19/+31
* Don't draw the same triangles several times.Romain Guy2011-01-261-1/+3
* Remove unused APIRomain Guy2011-01-261-8/+0
* Make sure the opaque bitmap is opaque. GL doesn't like being lied to.Romain Guy2011-01-251-6/+3
* Remove debugging log left by mistake.Romain Guy2011-01-251-2/+0
* Fix rendering issues with animated layers.Romain Guy2011-01-241-3/+4
* Enable partial invalidates when rendering with OpenGL.Romain Guy2011-01-241-5/+8
* Use optimized display lists for all hwaccelerated renderingChet Haase2011-01-241-2/+10
* Fix bitmap meshes to work in display lists.Romain Guy2011-01-231-2/+2
* Add support for arcs.Romain Guy2011-01-231-0/+15
* Add support for ovals and stroked rectangles.Romain Guy2011-01-231-14/+32
* Always render text underline extra.Romain Guy2011-01-231-2/+7
* Fix regression with hardware layers.Romain Guy2011-01-221-23/+25
* Add support for drawBitmapMesh().Romain Guy2011-01-201-0/+55
* Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycombRomain Guy2011-01-191-27/+63
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| * Add rounded rects and circles support to OpenGLRenderer.Romain Guy2011-01-191-27/+63
* | Don't attempt to create empty layers.Romain Guy2011-01-191-13/+15
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* Make embedded hardware layers work.Romain Guy2011-01-191-1/+1
* Add support for skew()Romain Guy2011-01-181-0/+4
* Don't blend transparent pixels when rendering layers.Romain Guy2011-01-161-15/+40
* Preapre region tracking in layersRomain Guy2011-01-141-13/+13
* Don't add clipped rects to layer regions.Romain Guy2011-01-141-12/+12
* Remove debug codeRomain Guy2011-01-131-3/+0
* Add debug logs for display lists.Romain Guy2011-01-131-2/+5
* Cleanup implementation of hardware layers.Romain Guy2011-01-131-12/+8
* Reenable region composition pipeline for layersRomain Guy2011-01-121-1/+1
* Better backend for hardware layers.Romain Guy2011-01-111-2/+34
* Composite layers as regions.Romain Guy2011-01-101-50/+54
* Better logging of out of memory errors in OpenGLRenderer.Romain Guy2011-01-101-0/+5
* New layers API for Views.Romain Guy2011-01-061-1/+7
* Fix text shadow rendering issue.Romain Guy2010-12-151-28/+32
* Cleanup OpenGLRenderer::drawLines()Romain Guy2010-12-141-47/+31
* Continue cleanup refactoring in OpenGLRenderer.Romain Guy2010-12-141-155/+81
* Colors are in the [0..1] range, not [0..255]Romain Guy2010-12-141-3/+3
* OpenGLRenderer would not render colors < ALPHA_THRESHOLDRomain Guy2010-12-141-2/+8
* Refactor OpenGLRenderer to simplify OpenGL drawing code.Romain Guy2010-12-131-128/+180
* Ignore empty layers.Romain Guy2010-12-101-5/+1
* Don't set the invisible flag when saving an empty layer.Romain Guy2010-12-091-9/+13
* New, better line drawing implementation.Romain Guy2010-12-081-43/+96
* Fix 9patch renderingRomain Guy2010-12-071-2/+2