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path:
root
/
libs
/
hwui
/
OpenGLRenderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Record possible clip rejects when recording display lists
Romain Guy
2012-02-17
1
-4
/
+4
*
Add optional metadata to initiliaze the render threat.
Romain Guy
2012-02-01
1
-30
/
+26
*
Add debug markers to OpenGLRenderer
Romain Guy
2012-01-30
1
-0
/
+12
*
Add stencil buffer to the EGL config
Romain Guy
2012-01-30
1
-0
/
+4
*
Add full support for Canvas.setDrawFilter()
Romain Guy
2012-01-23
1
-0
/
+26
*
Full support for Canvas.drawPosText
Romain Guy
2012-01-18
1
-12
/
+66
*
First pass at implementing Canvas.drawPosText() in GL
Romain Guy
2012-01-17
1
-1
/
+13
*
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2012-01-08
1
-3
/
+3
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-2
/
+2
*
Properly restore the GL scissor after a GL draw functor
Romain Guy
2012-01-03
1
-21
/
+28
*
Generate even fewer GL commands
Romain Guy
2011-12-14
1
-3
/
+6
*
Reduce the number of active texture changes
Romain Guy
2011-12-13
1
-5
/
+4
*
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-12-13
1
-22
/
+17
*
Reduce the number of GL commands generated by the UI
Romain Guy
2011-12-13
1
-23
/
+29
*
Optimize state changes
Romain Guy
2011-12-12
1
-24
/
+25
*
Minimize the amount of data uploaded to draw text
Romain Guy
2011-12-12
1
-0
/
+6
*
Various OpenGL optimizations
Romain Guy
2011-12-12
1
-14
/
+5
*
Keep shaders to render properly
Romain Guy
2011-12-12
1
-6
/
+11
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-12-06
1
-0
/
+5
*
Clip text correctly
Romain Guy
2011-12-05
1
-10
/
+2
*
Faster text clipping
Romain Guy
2011-12-01
1
-4
/
+10
*
Optimize away unnecessary state changes
Romain Guy
2011-11-30
1
-22
/
+26
*
am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back...
Chet Haase
2011-11-28
1
-2
/
+4
|
\
|
*
Fix flashing wifi dialog after rotating back from landscape.
Chet Haase
2011-11-28
1
-2
/
+4
*
|
am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL ...
Romain Guy
2011-11-22
1
-1
/
+1
|
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/
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*
Draw in the correct FBO after invoking a GL functor
Romain Guy
2011-11-21
1
-1
/
+1
*
|
am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues...
Dave Burke
2011-11-14
1
-5
/
+0
|
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\
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/
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*
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
1
-5
/
+0
*
|
am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when di...
Mathias Agopian
2011-11-14
1
-0
/
+5
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/
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*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-10
1
-0
/
+5
*
|
Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView
Fabrice Di Meglio
2011-11-01
1
-0
/
+3
*
|
Load identity matrix when calling Canvas.setMatrix(null)
Romain Guy
2011-10-28
1
-1
/
+5
|
/
*
Add support for 3 new blend modes when blending with framebuffer:
Romain Guy
2011-09-08
1
-34
/
+32
*
Add reminder in the code to fix T-junctions
Romain Guy
2011-09-07
1
-0
/
+2
*
Optimize display lists
Romain Guy
2011-08-25
1
-1
/
+1
*
Enable linear filter when scaling bitmaps
Romain Guy
2011-08-24
1
-1
/
+2
*
Don't use bilinear filtering on unscaled bitmaps
Romain Guy
2011-08-22
1
-4
/
+4
*
Add an API to set the transform on a TextureView's surface texture.
Romain Guy
2011-08-16
1
-0
/
+10
*
Remove unnecessary private API
Romain Guy
2011-08-11
1
-7
/
+0
*
Correctly apply linear filter to drawBitmap(Rect, Rect)
Romain Guy
2011-07-28
1
-1
/
+7
*
Improve rendering performance on some GPUs
Romain Guy
2011-07-25
1
-23
/
+17
*
Reduce the fade area to save bandwidth.
Romain Guy
2011-07-19
1
-1
/
+1
*
Correctly position layers.
Romain Guy
2011-07-08
1
-4
/
+4
*
Use NEAREST filtering mode for TextureView.getBitmap().
Romain Guy
2011-07-07
1
-2
/
+6
*
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-07-07
1
-57
/
+99
*
Add the ability to specify the opacity of a TextureView
Romain Guy
2011-06-22
1
-1
/
+1
*
Add error checking to LayerRenderer::copyLayer
Romain Guy
2011-06-17
1
-1
/
+0
*
Batch glCopyTexImage() calls to get about 15 fps back on SGX.
Romain Guy
2011-06-13
1
-9
/
+57
*
Don't apply AA to rects with no rotation/perspective.
Romain Guy
2011-06-09
1
-3
/
+2
*
Measure text with the appropriate text encoding.
Romain Guy
2011-06-03
1
-6
/
+11
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