| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Iae59bc8dfd6427d0967472462cc1994987092827
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Bug #5383406
Change-Id: I061c8069a4d9f4eaf45671283710b564639eeb32
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The previous implementation was using glBlendFunc with the parameters
GL_ZERO/GL_ZERO which doesn't work for text, paths and other alpha
sources (anti-aliasing.) The correct implementation is GL_ZERO/
GL_ONE_MINUS_SRC_ALPHA.
Change-Id: I4cca65e57b6a37bbf5a41d382cb0648ee8e11e79
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Change-Id: I66dca835d9d0e9766d887746c3265e4b13ae688b
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Change-Id: Ieedf36ccaab253909b44ed8c222d523867f095be
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Bug #3365243
Change-Id: Id45a1f1fd5e099b1d691e6064401d3de1b0c5c20
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Bug #3362133
Change-Id: Ia6521d31a8c208a2ad2506a23b6a01e5e442ad86
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Change-Id: I60843d61a40b0cb7dd09923cb4489a5a76f20486
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Bug #3253396
Some quads were incorrectly assumed to be degenerate.
Change-Id: I9155699edc3424afe9d5a131886bb9966d46b109
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Bug #3251983
Change-Id: Ib0b38a7b8111542372f4c4c106b6321c26fe4ad4
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Bug #3250026
Change-Id: Id7e051e9ed81f6b4e7748756503d8055ac7d531a
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Bug #3221488
Change-Id: Ifc9e42a991d630feadc9e8032322f37504d09d6d
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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Removes unnecessary forward class declaration, make Caches::currentBuffer
private instead of public.
Change-Id: Idba6325c8c602d89239e667cb8ec87e7943f8e75
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Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
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Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
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This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
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Change-Id: I08fcbfa7d27ae413e0a8e8ca6ea305c8530a72c1
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Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
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Change-Id: Ic4c18ff483cca95fbabcb10843f7714efe488adb
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This change is mostly cleanup to keep less code in OpenGLRenderer.
Change-Id: I954375143b2943829457ab470423729b60b844f5
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