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authorRomain Guy <romainguy@google.com>2011-01-17 10:53:31 -0800
committerRomain Guy <romainguy@google.com>2011-01-17 10:53:44 -0800
commit7444da512680df0c52af39ea521e35adbe0c167d (patch)
tree001f5bbb70e6f0a8759381498665343136e003f9 /libs/hwui/Patch.cpp
parentfb13abd800cd610c7f46815848545feff83e5748 (diff)
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Yet another fix for 9patch rendering.
Bug #3362133 Change-Id: Ia6521d31a8c208a2ad2506a23b6a01e5e442ad86
Diffstat (limited to 'libs/hwui/Patch.cpp')
-rw-r--r--libs/hwui/Patch.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 77cbb80..535c0ac 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -154,7 +154,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
float y1 = 0.0f;
float v1 = 0.0f;
- for (uint32_t i = 0; i < mYCount; i++) {
+ uint32_t i = 0;
+ for ( ; i < mYCount; i++) {
float stepY = mYDivs[i];
float y2 = 0.0f;
@@ -166,7 +167,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
- generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount);
+ generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
+ bitmapWidth, quadCount, i & 1);
y1 = y2;
v1 = (stepY + 0.5f) / bitmapHeight;
@@ -175,7 +177,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
- bitmapWidth, quadCount);
+ bitmapWidth, quadCount, i & 1);
if (verticesCount > 0) {
Caches::getInstance().bindMeshBuffer(meshBuffer);
@@ -193,14 +195,15 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
- float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
+ float stretchX, float width, float bitmapWidth, uint32_t& quadCount, bool isStretch) {
float previousStepX = 0.0f;
float x1 = 0.0f;
float u1 = 0.0f;
// Generate the row quad by quad
- for (uint32_t i = 0; i < mXCount; i++) {
+ uint32_t i = 0;
+ for ( ; i < mXCount; i++) {
float stepX = mXDivs[i];
float x2 = 0.0f;
@@ -212,7 +215,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
}
float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
- bool valid = generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
+ generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, isStretch || (i & 1));
x1 = x2;
u1 = (stepX + 0.5f) / bitmapWidth;
@@ -220,13 +223,13 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
previousStepX = stepX;
}
- generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
+ generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, isStretch || (i & 1));
}
-bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
- float u1, float v1, float u2, float v2, uint32_t& quadCount) {
+void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2, uint32_t& quadCount, bool isStretch) {
const uint32_t oldQuadCount = quadCount;
- const bool valid = x2 >= x1 && y2 >= y1;
+ const bool valid = isStretch || (x2 - x1 > 0.9999f && y2 - y1 > 0.9999f);
if (valid) {
quadCount++;
}
@@ -238,7 +241,7 @@ bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
#endif
- return false;
+ return;
}
#if RENDER_LAYERS_AS_REGIONS
@@ -267,8 +270,6 @@ bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
#endif
-
- return true;
}
}; // namespace uirenderer