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path: root/libs/hwui/Patch.cpp
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* Remove all usage of fmin and fmaxChris Craik2015-07-071-2/+2
* Switch from fminf/fmaxf to std::min/maxChris Craik2015-06-301-4/+4
* Patch cleanup, reenable Patch GlopsChris Craik2015-03-041-18/+9
* Constructor cleanupChris Craik2015-03-021-7/+0
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-1/+1
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-15/+9
* Solve three memory leaks related to PatchCacheJens Gulin2014-03-251-0/+1
* LP64: Make 9 patches architecture agnostic.Narayan Kamath2014-03-101-3/+3
* Fix 9patches' limitation of 32 empty quadsRomain Guy2013-07-241-11/+8
* (Small) 9patch drawing improvementsRomain Guy2013-06-241-2/+10
* Batch 9-patches in a single mesh whenever possibleRomain Guy2013-06-211-13/+13
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-123/+58
* Object-based DisplayList recordingChris Craik2013-01-221-2/+0
* Cleanup 9patch mesh matching codeRomain Guy2013-01-091-23/+22
* Prevent possible divide by 0Romain Guy2012-10-101-2/+2
* Allow 9patches to shrinkRomain Guy2012-10-101-9/+15
* Prevent degenerate 9-patches from drawing out of boundsRomain Guy2012-09-101-0/+5
* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-4/+0
* Optimize state changesRomain Guy2011-12-121-1/+3
* Make sure 9patches are not filtered when not necessaryRomain Guy2011-10-201-14/+19
* Correctly implement the CLEAR xfermode.Romain Guy2011-05-261-4/+28
* Fix the fix for 9patches.Romain Guy2011-01-191-8/+0
* Fix 9patches in LauncherRomain Guy2011-01-191-3/+15
* Fix 9patches, again...Romain Guy2011-01-181-16/+15
* Yet another fix for 9patch rendering.Romain Guy2011-01-171-13/+14
* Fix 9patch rendering in ExpandableListView.Romain Guy2011-01-161-4/+11
* Fix 9patch renderingRomain Guy2010-12-071-4/+4
* Don't render degenerate triangles in 9patches.Romain Guy2010-12-031-20/+45
* Correctly index transparent quads when generating 9patch meshes.Romain Guy2010-12-021-1/+12
* Update 9patch structure when rendering with different divs/colors.Romain Guy2010-11-301-26/+79
* Optimize FBO drawing with regions.Romain Guy2010-11-021-2/+10
* Small cleanup.Romain Guy2010-10-251-2/+0
* Small cleanup.Romain Guy2010-10-181-1/+0
* Use VBOs to render most geometries.Romain Guy2010-10-181-3/+14
* Optimize 9patch rendering.Romain Guy2010-10-121-9/+18
* Correctly free memory.Romain Guy2010-09-171-1/+1
* Add support for drawLines(), with anti-aliasingRomain Guy2010-09-161-10/+3
* Fix 9patch rendering.Romain Guy2010-09-151-97/+70
* Refactoring to move vertex computing to the Patch class.Romain Guy2010-07-091-0/+188