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path: root/libs/hwui/PatchCache.cpp
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* Patch cleanup, reenable Patch GlopsChris Craik2015-03-041-19/+13
* Move more GL state management to RenderState and its directoryChris Craik2015-01-281-9/+14
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-8/+8
* Clean up physical couplingTom Hudson2014-10-151-0/+1
* Solve three memory leaks related to PatchCacheJens Gulin2014-03-251-2/+15
* Fix graphics corruption caused by HWUI cachesSangkyu Lee2014-02-261-1/+5
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-17/+135
* Batch 9-patches in a single mesh whenever possibleRomain Guy2013-06-211-4/+2
* Avoid 9patch cache lookups when possibleRomain Guy2013-06-111-6/+11
* Re-initialize the 9patch cache if cleared with onTrimMemoryRomain Guy2013-05-281-7/+19
* Remove stray logRomain Guy2013-05-061-1/+0
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-74/+76
* Correct PatchCache comparison logicChris Craik2013-02-151-2/+2
* Remove obsolete header fileRomain Guy2013-02-151-1/+30
* Cleanup 9patch mesh matching codeRomain Guy2013-01-091-1/+1
* Update 9patch structure when rendering with different divs/colors.Romain Guy2010-11-301-2/+6
* Use VBOs to render most geometries.Romain Guy2010-10-181-1/+1
* Don't draw entirely transparent 9patch meshes.Romain Guy2010-10-151-0/+5
* Optimize 9patch rendering.Romain Guy2010-10-121-8/+21
* Move GenerationCache to the utils directory.Romain Guy2010-10-081-2/+2
* Don't update 9patches on every frame.Romain Guy2010-10-081-16/+29
* Adding display lists to the GL renderer (checkpoint.)Romain Guy2010-09-261-3/+1
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+4
* Draw n-patches using OpenGL.Romain Guy2010-07-081-0/+72