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path: root/libs/hwui/PatchCache.h
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* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-3/+52
* Avoid 9patch cache lookups when possibleRomain Guy2013-06-111-1/+8
* Re-initialize the 9patch cache if cleared with onTrimMemoryRomain Guy2013-05-281-1/+2
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-30/+40
* Remove obsolete header fileRomain Guy2013-02-151-22/+22
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* Make sure we correctly copy caches keys.Romain Guy2011-08-121-7/+0
* Correctly compare strings in UTF-8 instead of UTF-16Romain Guy2010-12-101-0/+1
* Update 9patch structure when rendering with different divs/colors.Romain Guy2010-11-301-0/+57
* Move all debug flags in a single place.Romain Guy2010-11-101-3/+9
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+3
* Remove logging.Romain Guy2010-10-121-1/+1
* Optimize 9patch rendering.Romain Guy2010-10-121-3/+3
* Don't update 9patches on every frame.Romain Guy2010-10-081-10/+9
* Adding display lists to the GL renderer (checkpoint.)Romain Guy2010-09-261-3/+1
* Fix possible infinite loop when purging textures.Romain Guy2010-09-081-0/+2
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+1
* Draw n-patches using OpenGL.Romain Guy2010-07-081-0/+65