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path: root/libs/hwui/PathTessellator.cpp
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* Tweak the threshold for conic path quads computation.ztenghui2015-05-291-25/+35
* Merge "Fix round cap approximation to understand scale" into mnc-devChris Craik2015-05-281-5/+3
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| * Fix round cap approximation to understand scaleChris Craik2015-05-271-5/+3
* | Fix buildChris Craik2015-05-281-1/+2
* | Use path intersection instead of saveLayer+mesh to mask projected ripplesChris Craik2015-05-261-2/+51
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* Add conic support to HWUI path tessellator.Derek Sollenberger2015-03-161-0/+16
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-0/+3
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-3/+0
* resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aospDan Albert2014-11-121-3/+3
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| * Move frameworks/base over to libc++.Dan Albert2014-11-121-3/+3
* | resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-101-2/+0
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| * Frameworks/base: Wall Werror in libs/hwuiAndreas Gampe2014-11-101-2/+0
* | Make points drawn with default paint visibleRob Tsuk2014-11-041-1/+1
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* Fix tessellation bounds computationChris Craik2014-09-081-5/+12
* Cap scales used for tessellation with minimum and maximumChris Craik2014-08-071-23/+14
* Fix ALL compile warningsJohn Reck2014-07-241-53/+44
* Build layer damage bounds for shadowsChris Craik2014-07-231-13/+3
* Add abort logging for huge scales and tessellation recursion depthChris Craik2014-06-171-11/+27
* Limit path approximation recursion depthChris Craik2014-06-111-8/+11
* Tessellate on worker threadsChris Craik2014-06-101-29/+35
* Update tessellation tracingChris Craik2014-03-071-1/+1
* Use path outlines to define shadow shapesChris Craik2014-01-261-14/+24
* Use const where possible for drawing parametersChris Craik2014-01-031-2/+2
* Fix Clang warnings/errorsChris Craik2014-01-021-2/+2
* Use const access to snapshot from OpenGLRendererChris Craik2014-01-021-9/+9
* Use vertex assignment instead of manual copyChris Craik2013-12-161-36/+28
* Clean up quick rejection, especially surrounding points + lines.Chris Craik2013-11-221-10/+28
* Replace float arrays with readable namesRomain Guy2013-08-151-71/+71
* Add tessellation path for pointsChris Craik2013-05-141-44/+101
* Account for hairlines in quick rejection logicChris Craik2013-04-031-0/+1
* Correct sub-hairline tessellation thresholdChris Craik2013-02-271-1/+1
* Add cap tessellation supportChris Craik2013-02-061-0/+970