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path:
root
/
libs
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hwui
/
Program.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Conservatively estimate geometry bounds
Chris Craik
2013-09-17
1
-1
/
+2
*
Avoid 9patch cache lookups when possible
Romain Guy
2013-06-11
1
-1
/
+1
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-11
/
+24
*
Adjust offset for non-AA line drawing
Chris Craik
2013-02-15
1
-1
/
+1
*
Make gradients beautiful again
Romain Guy
2012-09-26
1
-3
/
+6
*
Fix GL shader bugs
Chet Haase
2012-09-18
1
-1
/
+1
*
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2012-01-08
1
-3
/
+3
*
Reduce the number of active texture changes
Romain Guy
2011-12-13
1
-0
/
+5
*
Optimize state changes
Romain Guy
2011-12-12
1
-1
/
+7
*
Remove leftover debugging code
Romain Guy
2011-12-12
1
-5
/
+0
*
Keep shaders to render properly
Romain Guy
2011-12-12
1
-23
/
+34
*
Mark color uniform fetched after fetching it
Romain Guy
2011-12-12
1
-1
/
+1
*
Code cleanup
Romain Guy
2011-12-09
1
-4
/
+7
*
Free up resources by deleting shaders early on
Romain Guy
2011-12-09
1
-28
/
+40
*
Fix various hw-accelerated line/point bugs
Chet Haase
2011-04-27
1
-1
/
+8
*
Correctly release the OpenGL Canvas on EGL error.
Romain Guy
2010-12-07
1
-24
/
+39
*
Optimize FBO drawing with regions.
Romain Guy
2010-11-02
1
-6
/
+0
*
Optimize GLSL shaders.
Romain Guy
2010-10-11
1
-1
/
+4
*
Correctly free memory.
Romain Guy
2010-09-17
1
-3
/
+2
*
Delete shaders after a compile error. Also disable extra logging.
Romain Guy
2010-08-11
1
-0
/
+2
*
Moved all the rendering code to the new shader generator.
Romain Guy
2010-07-29
1
-103
/
+22
*
Generate shaders to cover all possible cases.
Romain Guy
2010-07-27
1
-7
/
+4
*
Add text rendering.
Romain Guy
2010-07-21
1
-0
/
+16
*
Add support for linear gradients.
Romain Guy
2010-07-19
1
-0
/
+2
*
Add program for linear gradient.
Romain Guy
2010-07-16
1
-0
/
+24
*
Correctly support pre-multiplied alpha, optimizations, more stuff.
Romain Guy
2010-07-12
1
-0
/
+22
*
Optimize shader binding changes.
Romain Guy
2010-07-12
1
-2
/
+8
*
Remove math from the vertex shader.
Romain Guy
2010-07-09
1
-7
/
+7
*
Fix alpha blending and improve fragment shaders performance.
Romain Guy
2010-07-09
1
-1
/
+1
*
Reduced the complexity of layers composition.
Romain Guy
2010-06-27
1
-0
/
+154