| Commit message (Expand) | Author | Age | Files | Lines |
* | Use float textures to render gradients when possible | Romain Guy | 2013-04-05 | 1 | -0/+2 |
* | Add shader program selection shortcut | Chris Craik | 2013-03-01 | 1 | -11/+0 |
* | Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE | Steve Block | 2012-01-03 | 1 | -1/+1 |
* | Optimize state changes | Romain Guy | 2011-12-12 | 1 | -232/+0 |
* | Code cleanup | Romain Guy | 2011-12-09 | 1 | -2/+1 |
* | Merge "Allows to render with an OpenGL context inside a TextureView." | Romain Guy | 2011-05-02 | 1 | -0/+4 |
|\ |
|
| * | Allows to render with an OpenGL context inside a TextureView. | Romain Guy | 2011-05-02 | 1 | -0/+4 |
* | | Line endcaps for AA lines are now antialiased. | Chet Haase | 2011-05-02 | 1 | -4/+4 |
|/ |
|
* | New widget: TextureView | Romain Guy | 2011-04-28 | 1 | -0/+5 |
* | Minor cleanup in GLrenderer code | Chet Haase | 2011-04-25 | 1 | -2/+3 |
* | Fix bitfield bug with vertex shader selection | Chet Haase | 2011-04-22 | 1 | -1/+1 |
* | Enable anti-aliasing for hw-accelerated lines | Chet Haase | 2011-04-21 | 1 | -0/+6 |
* | Add support for drawPoint() and drawPoints(). | Romain Guy | 2011-03-21 | 1 | -2/+11 |
* | Fix rendering artifact in edge fades. | Romain Guy | 2011-03-14 | 1 | -0/+2 |
* | Refactor OpenGLRenderer to simplify OpenGL drawing code. | Romain Guy | 2010-12-13 | 1 | -8/+31 |
* | Move all debug flags in a single place. | Romain Guy | 2010-11-10 | 1 | -4/+2 |
* | Optimize FBO drawing with regions. | Romain Guy | 2010-11-02 | 1 | -3/+3 |
* | Color filters were ignored by the program cache fast path. | Romain Guy | 2010-10-13 | 1 | -1/+1 |
* | Don't draw fully transparent views/primitives. | Romain Guy | 2010-10-11 | 1 | -1/+1 |
* | Optimize GLSL shaders. | Romain Guy | 2010-10-11 | 1 | -11/+51 |
* | Add support for SweepGradient in the GL renderer. | Romain Guy | 2010-09-20 | 1 | -8/+22 |
* | Correct implementation of saveLayer(). | Romain Guy | 2010-09-12 | 1 | -2/+11 |
* | Add support for advanced blend modes with the framebuffer. | Romain Guy | 2010-09-09 | 1 | -2/+9 |
* | Use only one GL context per process, share chaches. | Romain Guy | 2010-08-24 | 1 | -1/+0 |
* | Delete shaders after a compile error. Also disable extra logging. | Romain Guy | 2010-08-11 | 1 | -1/+1 |
* | Add extra blending modes. | Romain Guy | 2010-08-10 | 1 | -5/+5 |
* | Add support for ColorFilters. | Romain Guy | 2010-08-02 | 1 | -1/+3 |
* | Refactor Skia shaders handling. | Romain Guy | 2010-07-30 | 1 | -0/+1 |
* | Moved all the rendering code to the new shader generator. | Romain Guy | 2010-07-29 | 1 | -3/+37 |
* | Generate shaders to cover all possible cases. | Romain Guy | 2010-07-27 | 1 | -0/+155 |