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path: root/libs/hwui/RenderState.cpp
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* Allow ~Layer() to happen after onGLContextDestroyedJohn Reck2015-01-291-0/+5
* Don't preload textures for AssetAtlasJohn Reck2014-12-101-0/+2
* Layer changesJohn Reck2014-10-311-3/+34
* Disable layer leak trackingChris Craik2014-09-121-0/+2
* Additional layer loggingChris Craik2014-09-101-6/+13
* Additional layer logging, and added mutexChris Craik2014-09-051-0/+8
* Yet more layer tracking loggingJohn Reck2014-09-041-0/+13
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-1/+5
* Crash instead of leaking layers/textures between GL contextsChris Craik2014-08-261-0/+4
* No-fail invokeFunctorJohn Reck2014-06-231-0/+112