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path: root/libs/hwui/ResourceCache.cpp
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* Remove SkBitmap from ResourceCacheJohn Reck2015-05-071-70/+0
* Remove Bitmap#getSkBitmapJohn Reck2015-05-011-3/+3
* Revert "Remove Bitmap#getSkBitmap"John Reck2015-04-171-3/+3
* Remove Bitmap#getSkBitmapJohn Reck2015-04-151-3/+3
* Refactor DisplayList path caching.Derek Sollenberger2015-03-131-44/+0
* Update HWUI to store its own SkBitmap objectsDerek Sollenberger2015-01-091-95/+66
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-13/+13
* Stop pretending USE_OPENGL_RENDERER is a thingJohn Reck2014-12-181-2/+0
* Remove unnecessary/erroneous reference countingDerek Sollenberger2014-12-091-8/+0
* Switch TextureCache to SkPixelRef::fStableIdJohn Reck2014-11-241-7/+12
* Yank ResourceCache out of CachesJohn Reck2014-11-061-0/+6
* Layer changesJohn Reck2014-10-311-22/+1
* Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-221-44/+0
* resolved conflicts for merge of 22d07464 to masterNarayan Kamath2014-03-271-2/+2
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| * AArch64: Make frameworks/base code more portableAshok Bhat2014-03-271-2/+2
* | am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corru...Chris Craik2014-02-261-12/+18
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| * Fix graphics corruption caused by HWUI cachesSangkyu Lee2014-02-261-12/+18
* | Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-44/+0
* | Use const where possible for drawing parametersChris Craik2014-01-031-16/+16
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* Use global references for Bitmap AndroidPixelRefsChris Craik2013-07-081-4/+4
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-0/+52
* Don't null the reference to Bitmap pixels until we're really readyChet Haase2012-10-221-5/+16
* make sure to destroy GL objects on the GL threadMathias Agopian2012-09-251-2/+1
* Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"Dave Burke2012-09-251-3/+3
* Deleting objects on the wrong thread is a silly ideaRomain Guy2012-09-251-3/+3
* Avoid deadlock when deleting layersRomain Guy2012-09-231-7/+8
* Fix occasional crash bug with layersChet Haase2012-09-171-1/+22
* Reduce the number of locks acquired by display listsRomain Guy2012-09-071-27/+103
* Clamp gradient textures to max GL texture sizeRomain Guy2012-07-201-8/+15
* Avoid unnecessary copy when invoking drawBitmap(int[])Romain Guy2012-05-151-2/+2
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-3/+3
* Reduce the amount of data cached by the gradients cache.Romain Guy2011-08-011-6/+0
* Fix another memory leak in OpenGLRendererRomain Guy2011-06-221-19/+8
* Skia Merge (revision 808)Derek Sollenberger2011-02-221-8/+8
* Fix crash when Paths are GCd in hw accelerated appsChet Haase2011-02-041-0/+35
* Don't crash Launcher on config change.Romain Guy2011-01-141-5/+5
* Ensure bitmaps aren't freed while referenced from a display listPatrick Dubroy2010-12-201-6/+2
* Allocate bitmap backing buffers in the Java heap.Patrick Dubroy2010-12-141-2/+6
* Fix hang in native bitmap recycling due to nested mutex locksChet Haase2010-11-231-5/+0
* make ResourceCache for display lists thread-safeChet Haase2010-11-111-0/+13
* Free resources only from the GL context thread.Romain Guy2010-11-111-4/+4
* Optimizing ColorFilter in display listsChet Haase2010-10-261-1/+33
* DisplayList optimizations and fixes.Chet Haase2010-10-261-42/+0
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-211-0/+219