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path: root/libs/hwui/ResourceCache.h
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* Switch TextureCache to SkPixelRef::fStableIdJohn Reck2014-11-241-1/+0
* Yank ResourceCache out of CachesJohn Reck2014-11-061-2/+6
* Layer changesJohn Reck2014-10-311-6/+1
* Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-221-8/+0
* Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-8/+0
* Use const where possible for drawing parametersChris Craik2014-01-031-16/+16
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-0/+11
* Don't null the reference to Bitmap pixels until we're really readyChet Haase2012-10-221-2/+2
* Avoid deadlock when deleting layersRomain Guy2012-09-231-1/+1
* Fix occasional crash bug with layersChet Haase2012-09-171-0/+6
* Reduce the number of locks acquired by display listsRomain Guy2012-09-071-4/+37
* Reduce the size of libhwui by 50%Romain Guy2011-10-121-1/+3
* Fix crash when Paths are GCd in hw accelerated appsChet Haase2011-02-041-0/+4
* Fix hang in native bitmap recycling due to nested mutex locksChet Haase2010-11-231-1/+0
* make ResourceCache for display lists thread-safeChet Haase2010-11-111-0/+7
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+3
* Optimizing ColorFilter in display listsChet Haase2010-10-261-0/+5
* DisplayList optimizations and fixes.Chet Haase2010-10-261-8/+0
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-211-0/+81