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path:
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libs
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hwui
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ResourceCache.h
Commit message (
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Author
Age
Files
Lines
*
Switch TextureCache to SkPixelRef::fStableId
John Reck
2014-11-24
1
-1
/
+0
*
Yank ResourceCache out of Caches
John Reck
2014-11-06
1
-2
/
+6
*
Layer changes
John Reck
2014-10-31
1
-6
/
+1
*
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-22
1
-8
/
+0
*
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-8
/
+0
*
Use const where possible for drawing parameters
Chris Craik
2014-01-03
1
-16
/
+16
*
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-26
1
-0
/
+11
*
Don't null the reference to Bitmap pixels until we're really ready
Chet Haase
2012-10-22
1
-2
/
+2
*
Avoid deadlock when deleting layers
Romain Guy
2012-09-23
1
-1
/
+1
*
Fix occasional crash bug with layers
Chet Haase
2012-09-17
1
-0
/
+6
*
Reduce the number of locks acquired by display lists
Romain Guy
2012-09-07
1
-4
/
+37
*
Reduce the size of libhwui by 50%
Romain Guy
2011-10-12
1
-1
/
+3
*
Fix crash when Paths are GCd in hw accelerated apps
Chet Haase
2011-02-04
1
-0
/
+4
*
Fix hang in native bitmap recycling due to nested mutex locks
Chet Haase
2010-11-23
1
-1
/
+0
*
make ResourceCache for display lists thread-safe
Chet Haase
2010-11-11
1
-0
/
+7
*
Optimize FBO drawing with regions.
Romain Guy
2010-11-02
1
-3
/
+3
*
Optimizing ColorFilter in display lists
Chet Haase
2010-10-26
1
-0
/
+5
*
DisplayList optimizations and fixes.
Chet Haase
2010-10-26
1
-8
/
+0
*
Optimizing display lists by referencing pointers to resources instead of copy...
Chet Haase
2010-10-21
1
-0
/
+81