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path: root/libs/hwui/ShadowTessellator.cpp
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* When the incoming light source is invalid, don't generate any shadowTeng-Hui Zhu2015-11-051-0/+5
* Early return when the scale is 0.Teng-Hui Zhu2015-11-041-2/+2
* Limit dotProduct value to 1.0f, so acosf would not return NaN.Lazar Trsic2015-06-251-0/+3
* Use path intersection instead of saveLayer+mesh to mask projected ripplesChris Craik2015-05-261-65/+0
* Cleanup propertiesChris Craik2015-05-051-12/+11
* Update ShadowTesslator to support conicsDerek Sollenberger2015-03-251-0/+1
* Correctly name the lightRadiusztenghui2015-02-201-2/+2
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-27/+0
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-1/+1
* resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-101-1/+0
* + correcting shadow visual appearance (b/17610926)ztenghui2014-10-011-1/+1
* Update the shadow strengthztenghui2014-09-121-1/+1
* Re-triangulate the spot shadow.ztenghui2014-09-101-0/+24
* Improve the spot shadow computation.ztenghui2014-08-221-9/+16
* Fix ALL compile warningsJohn Reck2014-07-241-8/+9
* Remove the unnessary logztenghui2014-07-091-1/+0
* Tessellate on worker threadsChris Craik2014-06-101-9/+6
* Define light position (using new lighting spec) in JavaChris Craik2014-05-211-19/+12
* Check the array before accessing itztenghui2014-05-141-0/+4
* Merge "Add more shadow control knobs"Chris Craik2014-05-011-5/+25
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| * Add more shadow control knobsChris Craik2014-04-301-5/+25
* | Make sure the theta is correctly represented and incoming polygon is CW for s...ztenghui2014-04-281-0/+62
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* Early rejection on shadows which are outside of the clip bound.ztenghui2014-03-201-2/+26
* Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-27/+32
* Improve shadow tessellation performanceChris Craik2014-03-111-16/+13
* Update tessellation tracingChris Craik2014-03-071-0/+6
* Use pre-computed index to draw the shadow.ztenghui2014-02-251-11/+74
* Use path outlines to define shadow shapesChris Craik2014-01-261-49/+6
* Property support for light positioning.ztenghui2014-01-171-4/+6
* Merge "Map shadow light position globally"Chris Craik2014-01-171-1/+8
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| * Map shadow light position globallyChris Craik2014-01-161-1/+8
* | Transform shadow casters correctly in 3dChris Craik2014-01-161-14/+9
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* Calculate and show the shadow from a spot light.ztenghui2014-01-101-10/+54
* Calculate and show Ambient shadow.ztenghui2013-12-131-0/+73