Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Early rejection on shadows which are outside of the clip bound. | ztenghui | 2014-03-20 | 1 | -2/+26 |
* | Create one hole inside the umbra area to avoid overdraw. | ztenghui | 2014-03-17 | 1 | -27/+32 |
* | Improve shadow tessellation performance | Chris Craik | 2014-03-11 | 1 | -16/+13 |
* | Update tessellation tracing | Chris Craik | 2014-03-07 | 1 | -0/+6 |
* | Use pre-computed index to draw the shadow. | ztenghui | 2014-02-25 | 1 | -11/+74 |
* | Use path outlines to define shadow shapes | Chris Craik | 2014-01-26 | 1 | -49/+6 |
* | Property support for light positioning. | ztenghui | 2014-01-17 | 1 | -4/+6 |
* | Merge "Map shadow light position globally" | Chris Craik | 2014-01-17 | 1 | -1/+8 |
|\ | |||||
| * | Map shadow light position globally | Chris Craik | 2014-01-16 | 1 | -1/+8 |
* | | Transform shadow casters correctly in 3d | Chris Craik | 2014-01-16 | 1 | -14/+9 |
|/ | |||||
* | Calculate and show the shadow from a spot light. | ztenghui | 2014-01-10 | 1 | -10/+54 |
* | Calculate and show Ambient shadow. | ztenghui | 2013-12-13 | 1 | -0/+73 |