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path: root/libs/hwui/Snapshot.h
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* Prioritize reveal clipping over Outline clippingChris Craik2014-09-041-1/+5
* Define shadow casting behavior within layersChris Craik2014-08-151-0/+4
* Use RoundRect clipping for circle reveal animationChris Craik2014-07-301-3/+3
* Merge "Correct viewport initialization, bounds comparison"Chris Craik2014-05-191-1/+1
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| * Correct viewport initialization, bounds comparisonChris Craik2014-05-151-1/+1
* | Use default visibility for Snapshot::getLocalClip (attempt #2).Ben Cheng2014-05-171-1/+1
* | Round rect outline clippingChris Craik2014-05-151-0/+42
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* Combine projection matrix, and viewport managementChris Craik2014-05-141-20/+34
* Revert "Simplify projection matrix management."Jorim Jaggi2014-05-111-5/+6
* Simplify projection matrix management.Chris Craik2014-05-091-6/+5
* Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-231-2/+7
* Use default visibility for Snapshot::getLocalClip.Ben Cheng2014-04-021-1/+1
* Isolate tiling clip state from snapshotChris Craik2013-03-211-0/+2
* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-5/+7
* Fix a couple of rendering issuesRomain Guy2012-09-281-0/+5
* Revert "Revert "Add more support for transformed clip rects and paths""Romain Guy2012-08-311-6/+3
* Revert "Add more support for transformed clip rects and paths"Mathias Agopian2012-08-311-3/+6
* Add more support for transformed clip rects and pathsRomain Guy2012-08-311-6/+3
* Optimization of alpha with DisplayList propertiesChet Haase2012-04-031-0/+11
* Preliminary support for clipRect(Rect, Op)Romain Guy2012-02-071-1/+24
* Separate interface definition and implementation of SnapshotRomain Guy2012-02-021-102/+36
* Draw in the correct FBO after invoking a GL functorRomain Guy2011-11-211-1/+2
* Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0Romain Guy2011-10-041-23/+9
* Empty the clip rect when intersection is empty.Romain Guy2011-02-041-0/+4
* Don't blend transparent pixels when rendering layers.Romain Guy2011-01-161-1/+1
* Don't set the invisible flag when saving an empty layer.Romain Guy2010-12-091-3/+14
* Optimize FBO drawing with regions.Romain Guy2010-11-021-4/+22
* Fix text rendering issue.Romain Guy2010-10-141-1/+0
* Don't draw fully transparent views/primitives.Romain Guy2010-10-111-3/+9
* Optimize saveLayer() when the clip flag is set.Romain Guy2010-10-051-3/+45
* Snap the clip rectangle to pixel boundaries.Romain Guy2010-10-041-0/+1
* Docs updates.Romain Guy2010-09-131-0/+5
* Correct implementation of saveLayer().Romain Guy2010-09-121-51/+18
* Add support for Canvas flags on save.Romain Guy2010-09-011-31/+60
* Fix drawing issues with layers.Romain Guy2010-08-181-1/+7
* Layers were using an extra Snapshot causing extra clipping.Romain Guy2010-08-181-8/+1
* Fix save()/restore() issues in the OpenGL renderer.Romain Guy2010-08-171-1/+8
* Correctly set the viewport in layers.Romain Guy2010-08-171-1/+7
* Better support for rotation and perspective matrices.Romain Guy2010-08-121-15/+4
* Bunch of fixes.Romain Guy2010-08-111-4/+17
* Fix improper clipping after a save()Romain Guy2010-07-301-2/+7
* Fix gradients rendering and destructor crashes.Romain Guy2010-07-291-1/+1
* Add support for text culling.Romain Guy2010-07-221-9/+17
* Add plumbing to support gradients in OpenGL renderer.Romain Guy2010-07-161-16/+16
* Improve clip support (add intersect, union and replace.)Romain Guy2010-07-161-32/+47
* Add support for BitmapShader.Romain Guy2010-07-151-0/+12
* Do not apply transforms when using drawColor().Romain Guy2010-07-141-1/+11
* Optimize shader binding changes.Romain Guy2010-07-121-1/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-29/+5
* Don't use full screen FBOs, this dramatically increase performance.Romain Guy2010-07-011-0/+15