Commit message (Expand) | Author | Age | Files | Lines | |
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* | Get rid of useless code | ztenghui | 2014-03-18 | 1 | -6/+1 |
* | Fix the missing spot shadow when DEBUG_SHADOW is turned on | ztenghui | 2014-03-17 | 1 | -1/+3 |
* | Create one hole inside the umbra area to avoid overdraw. | ztenghui | 2014-03-17 | 1 | -60/+105 |
* | Force shadow casters above the Z=0 plane | Chris Craik | 2014-03-12 | 1 | -5/+0 |
* | Fix orthographic shadows projection, simplify shadow reordering | Chris Craik | 2014-03-12 | 1 | -4/+4 |
* | Improve shadow tessellation performance | Chris Craik | 2014-03-11 | 1 | -118/+129 |
* | Use pre-computed index to draw the shadow. | ztenghui | 2014-02-25 | 1 | -104/+37 |
* | Merge "Fixing a bad bug when there is no real umbra" | ztenghui | 2014-02-03 | 1 | -10/+8 |
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| * | Fixing a bad bug when there is no real umbra | ztenghui | 2014-01-31 | 1 | -10/+8 |
* | | Simplify umbra calculation | Chris Craik | 2014-01-31 | 1 | -18/+8 |
* | | Merge close vertices in a better way. | ztenghui | 2014-01-29 | 1 | -22/+166 |
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* | Calculate and show the shadow from a spot light. | ztenghui | 2014-01-10 | 1 | -0/+839 |