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path:
root
/
libs
/
hwui
/
SpotShadow.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Update the shadow fall off function from cosine to gaussian.
ztenghui
2015-04-09
1
-4
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+7
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Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-02-06
1
-1
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+1
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Add overrides and switch to nullptr keyword for all files
Chris Craik
2015-01-05
1
-1
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+1
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Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-22
1
-1
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+1
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resolved conflicts for merge of 220c3f4f to master
Andreas Gampe
2014-11-21
1
-1
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+1
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resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-21
1
-1
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+1
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Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-11-21
1
-1
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+5
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am 5679d937: am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot s...
ztenghui
2014-11-12
1
-7
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+13
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am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into l...
ztenghui
2014-11-12
1
-7
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+13
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Shadow: Fix the crash in spot shadow
ztenghui
2014-11-12
1
-7
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+13
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resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-10
1
-2
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+6
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resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-10
1
-2
/
+6
*
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am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spo...
ztenghui
2014-11-07
1
-614
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+296
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A better looking and faster spot shadow.
ztenghui
2014-11-06
1
-614
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+296
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Clean up physical coupling
Tom Hudson
2014-10-15
1
-0
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+1
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*
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Use float instead of double to increase spot shadow perf
ztenghui
2014-10-03
1
-206
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+17
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*
Re-triangulate the spot shadow.
ztenghui
2014-09-10
1
-264
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+770
*
Correctly detect the wrong Z value for the light
ztenghui
2014-08-26
1
-2
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+6
*
Improve the spot shadow computation.
ztenghui
2014-08-22
1
-15
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+229
*
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
1
-3
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+9
*
Fix ALL compile warnings
John Reck
2014-07-24
1
-3
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+3
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Compute layer bounds over subset of VertexBuffer verts
Chris Craik
2014-07-24
1
-2
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+3
*
Build layer damage bounds for shadows
Chris Craik
2014-07-23
1
-0
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+1
*
Tessellate on worker threads
Chris Craik
2014-06-10
1
-2
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+2
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Make sure the theta is correctly represented and incoming polygon is CW for s...
ztenghui
2014-04-28
1
-24
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+3
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Get rid of useless code
ztenghui
2014-03-18
1
-6
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+1
*
Fix the missing spot shadow when DEBUG_SHADOW is turned on
ztenghui
2014-03-17
1
-1
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+3
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Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-17
1
-60
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+105
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Force shadow casters above the Z=0 plane
Chris Craik
2014-03-12
1
-5
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+0
*
Fix orthographic shadows projection, simplify shadow reordering
Chris Craik
2014-03-12
1
-4
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+4
*
Improve shadow tessellation performance
Chris Craik
2014-03-11
1
-118
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+129
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Use pre-computed index to draw the shadow.
ztenghui
2014-02-25
1
-104
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+37
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Merge "Fixing a bad bug when there is no real umbra"
ztenghui
2014-02-03
1
-10
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+8
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Fixing a bad bug when there is no real umbra
ztenghui
2014-01-31
1
-10
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+8
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Simplify umbra calculation
Chris Craik
2014-01-31
1
-18
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+8
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Merge close vertices in a better way.
ztenghui
2014-01-29
1
-22
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+166
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Calculate and show the shadow from a spot light.
ztenghui
2014-01-10
1
-0
/
+839