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path: root/libs/hwui/Texture.h
Commit message (Expand)AuthorAgeFilesLines
* Use glops for text renderingChris Craik2015-03-181-1/+1
* Simplify Texture member initializationChris Craik2015-02-231-20/+19
* Fix issue with bitmap uploadingJohn Reck2014-04-141-0/+6
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+6
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-62/+17
* Make sure atlas antries can correctly filter/wrap texturesRomain Guy2013-05-241-4/+6
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-0/+9
* Add API to enable mipmaps on BitmapRomain Guy2012-10-161-1/+9
* Assign default texture id of 0Chet Haase2012-09-261-0/+2
* Various OpenGL optimizationsRomain Guy2011-12-121-1/+1
* Optimize away unnecessary state changesRomain Guy2011-11-301-2/+12
* Improve rendering performance on some GPUsRomain Guy2011-07-251-6/+39
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-0/+20
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+3
* Don't change textures wrap modes on every draw.Romain Guy2010-10-251-0/+8
* Fix possible infinite loop when purging textures.Romain Guy2010-09-081-0/+5
* Automatically cleanup textures that don't fit in the cache.Romain Guy2010-08-061-0/+22
* Remove extra leftover logs and use uint32_t instead of unsigned int.Romain Guy2010-07-021-2/+2
* Remove unnecessary return and add bitmap generation ID tracking.Romain Guy2010-06-301-0/+4
* Add hooks for drawBitmap().Romain Guy2010-06-301-0/+50