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path: root/libs/hwui/TextureCache.cpp
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* Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.Romain Guy2010-08-191-1/+3
* Make libhwui entirely optional.Romain Guy2010-08-081-4/+2
* Enforce maximum texture size.Romain Guy2010-08-071-0/+10
* Automatically cleanup textures that don't fit in the cache.Romain Guy2010-08-061-1/+3
* Add a way to query GL extensions.Romain Guy2010-07-221-0/+5
* Add support for linear gradients.Romain Guy2010-07-191-0/+1
* Optimize textures binding.Romain Guy2010-07-161-2/+0
* Enable 32-bits only assets.Romain Guy2010-07-131-1/+1
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-1/+1
* Optimize FBO cache.Romain Guy2010-07-071-1/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-2/+2
* Remove extra leftover logs and use uint32_t instead of unsigned int.Romain Guy2010-07-021-6/+6
* Track the size in memory of the texture cache.Romain Guy2010-07-011-9/+60
* Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)Romain Guy2010-06-301-0/+1
* Add implementation for drawBitmap().Romain Guy2010-06-301-10/+20
* Remove unnecessary return and add bitmap generation ID tracking.Romain Guy2010-06-301-5/+10
* Fix the build.Romain Guy2010-06-301-4/+5
* Add hooks for drawBitmap().Romain Guy2010-06-301-0/+86