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path: root/libs/hwui/TextureCache.cpp
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* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-1/+1
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-061-2/+2
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-2/+2
* Clip text correctlyRomain Guy2011-12-051-1/+2
* Optimize away unnecessary state changesRomain Guy2011-11-301-4/+10
* Memory optimizations for libhwuiRomain Guy2011-11-041-1/+30
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-261-1/+1
* Improve rendering performance on some GPUsRomain Guy2011-07-251-5/+2
* Correctly blend translucent GIF bitmaps.Romain Guy2011-02-241-5/+3
* Always render text underline extra.Romain Guy2011-01-231-1/+1
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-211-2/+2
* Free resources only from the GL context thread.Romain Guy2010-11-111-12/+14
* Add new runtime debug flags.Romain Guy2010-11-101-0/+8
* Correctly remove unused paths from the cache.Romain Guy2010-11-091-4/+4
* Optimize FBO drawing with regions.Romain Guy2010-11-021-2/+6
* DisplayList optimizations and fixes.Chet Haase2010-10-261-0/+5
* Add support for paletted textures.Romain Guy2010-10-051-1/+21
* Fix OpenGL errors in various places.Romain Guy2010-09-221-2/+2
* Fix texture corruption issue, faster re-upload of textures.Romain Guy2010-09-221-11/+23
* Purge Skia objects from GL caches as needed.Romain Guy2010-09-081-2/+7
* Fix possible infinite loop when purging textures.Romain Guy2010-09-081-5/+16
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-4/+23
* Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.Romain Guy2010-08-191-1/+3
* Make libhwui entirely optional.Romain Guy2010-08-081-4/+2
* Enforce maximum texture size.Romain Guy2010-08-071-0/+10
* Automatically cleanup textures that don't fit in the cache.Romain Guy2010-08-061-1/+3
* Add a way to query GL extensions.Romain Guy2010-07-221-0/+5
* Add support for linear gradients.Romain Guy2010-07-191-0/+1
* Optimize textures binding.Romain Guy2010-07-161-2/+0
* Enable 32-bits only assets.Romain Guy2010-07-131-1/+1
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-1/+1
* Optimize FBO cache.Romain Guy2010-07-071-1/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-2/+2
* Remove extra leftover logs and use uint32_t instead of unsigned int.Romain Guy2010-07-021-6/+6
* Track the size in memory of the texture cache.Romain Guy2010-07-011-9/+60
* Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)Romain Guy2010-06-301-0/+1
* Add implementation for drawBitmap().Romain Guy2010-06-301-10/+20
* Remove unnecessary return and add bitmap generation ID tracking.Romain Guy2010-06-301-5/+10
* Fix the build.Romain Guy2010-06-301-4/+5
* Add hooks for drawBitmap().Romain Guy2010-06-301-0/+86