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path: root/libs/hwui/TextureCache.cpp
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* DO NOT MERGE Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-231-8/+8
* Fix issue with bitmap uploadingJohn Reck2014-04-141-13/+59
* am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corru...Chris Craik2014-02-261-1/+3
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| * Fix graphics corruption caused by HWUI cachesSangkyu Lee2014-02-261-1/+3
* | Remove calls to deprecated SkBitmap::setIsOpaque()Leon Scroggins III2014-01-151-2/+1
* | Use const where possible for drawing parametersChris Craik2014-01-031-9/+9
* | Call SkBitmap::config() instead of ::getConfig()Leon Scroggins III2013-12-031-2/+2
* | Clean unused parameters, disable warningsChris Craik2013-10-171-1/+1
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* Take SkBitmap's stride into account when uploading texturesRomain Guy2013-09-251-9/+20
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+1
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-3/+3
* Precache paths from a worker threadRomain Guy2013-03-111-1/+1
* Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-1/+1
* Use LruCache instead of GenerationCache in libhwuiRomain Guy2012-11-291-2/+2
* Enable mipmapping, without a deadlock this timeRomain Guy2012-10-171-4/+6
* workaround to unbreak the build (deadlock during boot)Mathias Agopian2012-10-161-1/+1
* Add API to enable mipmaps on BitmapRomain Guy2012-10-161-1/+14
* Always use the correct pixel store sizeRomain Guy2012-10-161-6/+4
* Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)Romain Guy2012-05-141-0/+10
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-1/+1
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-061-2/+2
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-2/+2
* Clip text correctlyRomain Guy2011-12-051-1/+2
* Optimize away unnecessary state changesRomain Guy2011-11-301-4/+10
* Memory optimizations for libhwuiRomain Guy2011-11-041-1/+30
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-261-1/+1
* Improve rendering performance on some GPUsRomain Guy2011-07-251-5/+2
* Correctly blend translucent GIF bitmaps.Romain Guy2011-02-241-5/+3
* Always render text underline extra.Romain Guy2011-01-231-1/+1
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-211-2/+2
* Free resources only from the GL context thread.Romain Guy2010-11-111-12/+14
* Add new runtime debug flags.Romain Guy2010-11-101-0/+8
* Correctly remove unused paths from the cache.Romain Guy2010-11-091-4/+4
* Optimize FBO drawing with regions.Romain Guy2010-11-021-2/+6
* DisplayList optimizations and fixes.Chet Haase2010-10-261-0/+5
* Add support for paletted textures.Romain Guy2010-10-051-1/+21
* Fix OpenGL errors in various places.Romain Guy2010-09-221-2/+2
* Fix texture corruption issue, faster re-upload of textures.Romain Guy2010-09-221-11/+23
* Purge Skia objects from GL caches as needed.Romain Guy2010-09-081-2/+7
* Fix possible infinite loop when purging textures.Romain Guy2010-09-081-5/+16
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-4/+23
* Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.Romain Guy2010-08-191-1/+3
* Make libhwui entirely optional.Romain Guy2010-08-081-4/+2
* Enforce maximum texture size.Romain Guy2010-08-071-0/+10
* Automatically cleanup textures that don't fit in the cache.Romain Guy2010-08-061-1/+3
* Add a way to query GL extensions.Romain Guy2010-07-221-0/+5
* Add support for linear gradients.Romain Guy2010-07-191-0/+1
* Optimize textures binding.Romain Guy2010-07-161-2/+0
* Enable 32-bits only assets.Romain Guy2010-07-131-1/+1
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-1/+1