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path: root/libs/hwui/TextureCache.h
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* Mark isInUse per-windowJohn Reck2015-07-211-2/+2
* Fix AssetAtlas usage in BitmapShadersChris Craik2015-07-171-4/+19
* Delete unusedJohn Reck2015-06-081-5/+0
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-4/+1
* Update HWUI to store its own SkBitmap objectsDerek Sollenberger2015-01-091-2/+2
* Add overrides and switch to nullptr keywordChris Craik2014-12-221-1/+1
* resolved conflicts for merge of d67bb501 to masterYohann Roussel2014-12-111-0/+6
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| * Don't preload textures for AssetAtlasJohn Reck2014-12-101-0/+6
* | am 5ab86ba0: am 89a63f02: am 0c31d97a: Merge "Switch TextureCache to SkPixelR...John Reck2014-11-251-10/+6
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| * Switch TextureCache to SkPixelRef::fStableIdJohn Reck2014-11-241-10/+6
* | Clean up physical couplingTom Hudson2014-10-151-1/+2
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* resolved conflicts for merge of ecae1ffd to masterztenghui2014-06-161-1/+1
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| * update parameters in uploadToTexture() for GLES20Lu, Shenghua2014-06-131-1/+1
* | Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-221-3/+3
* | Fix issue with bitmap uploadingJohn Reck2014-04-141-0/+17
* | Use const where possible for drawing parametersChris Craik2014-01-031-10/+10
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* Take SkBitmap's stride into account when uploading texturesRomain Guy2013-09-251-2/+2
* Use LruCache instead of GenerationCache in libhwuiRomain Guy2012-11-291-2/+2
* Enable mipmapping, without a deadlock this timeRomain Guy2012-10-171-1/+0
* Add API to enable mipmaps on BitmapRomain Guy2012-10-161-0/+1
* Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)Romain Guy2012-05-141-0/+5
* Add missing includes for Mutex.hDerek Sollenberger2012-03-051-0/+1
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* Memory optimizations for libhwuiRomain Guy2011-11-041-0/+13
* Free resources only from the GL context thread.Romain Guy2010-11-111-6/+15
* Add new runtime debug flags.Romain Guy2010-11-101-0/+2
* Move all debug flags in a single place.Romain Guy2010-11-101-3/+1
* Correctly remove unused paths from the cache.Romain Guy2010-11-091-0/+4
* Optimize FBO drawing with regions.Romain Guy2010-11-021-4/+4
* DisplayList optimizations and fixes.Chet Haase2010-10-261-0/+14
* Move GenerationCache to the utils directory.Romain Guy2010-10-081-1/+1
* Add support for paletted textures.Romain Guy2010-10-051-0/+1
* Fix texture corruption issue, faster re-upload of textures.Romain Guy2010-09-221-0/+3
* Purge Skia objects from GL caches as needed.Romain Guy2010-09-081-0/+4
* Fix possible infinite loop when purging textures.Romain Guy2010-09-081-0/+2
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+3
* Make libhwui entirely optional.Romain Guy2010-08-081-1/+1
* Enforce maximum texture size.Romain Guy2010-08-071-0/+1
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-1/+1
* Optimize FBO cache.Romain Guy2010-07-071-1/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-2/+2
* Remove extra leftover logs and use uint32_t instead of unsigned int.Romain Guy2010-07-021-6/+6
* Track the size in memory of the texture cache.Romain Guy2010-07-011-3/+45
* Remove unnecessary return and add bitmap generation ID tracking.Romain Guy2010-06-301-1/+1
* Fix the build.Romain Guy2010-06-301-1/+1
* Add hooks for drawBitmap().Romain Guy2010-06-301-0/+48