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path: root/libs/hwui/renderthread/EglManager.cpp
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* Don't crash on makeCurrent failJohn Reck2015-07-161-3/+9
* Enable swapBuffersWithDamage by defaultJohn Reck2015-05-271-6/+1
* Eliminate requireGlContextJohn Reck2015-05-201-30/+8
* Add eglSwapBuffersWithDamageKHR supportJohn Reck2015-05-081-3/+35
* Merge "Add a WAIT_FOR_GPU_COMPLETION option"John Reck2015-01-301-0/+18
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| * Add a WAIT_FOR_GPU_COMPLETION optionJohn Reck2015-01-301-0/+18
* | Refactor blending and texture gl stateChris Craik2015-01-301-3/+0
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* Move scissor state to RenderStateChris Craik2015-01-271-4/+4
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-3/+3
* resolved conflicts for merge of d67bb501 to masterYohann Roussel2014-12-111-1/+2
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| * Don't preload textures for AssetAtlasJohn Reck2014-12-101-1/+2
* | am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" ...John Reck2014-11-181-0/+2
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| * Trace some interesting eventsJohn Reck2014-11-171-0/+2
* | am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...John Reck2014-10-311-5/+14
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| * Layer changesJohn Reck2014-10-311-5/+14
* | am 97054254: am 141823ec: Merge "Be more conservative about current buffer" i...John Reck2014-10-301-5/+4
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| * Be more conservative about current bufferJohn Reck2014-10-271-5/+4
* | am b64e4372: am 82572cc4: am badac04d: Merge "Add some free zoom to lockHardw...John Reck2014-10-231-19/+24
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| * Add some free zoom to lockHardwareCanvasJohn Reck2014-10-231-19/+24
* | Clean up physical couplingTom Hudson2014-10-151-0/+1
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* Special case EGL_BAD_SURFACEJohn Reck2014-09-171-3/+15
* Track buildLayer calls, destroy if unusedJohn Reck2014-08-281-2/+0
* Crash instead of leaking layers/textures between GL contextsChris Craik2014-08-261-0/+1
* No-fail invokeFunctorJohn Reck2014-06-231-0/+288