| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 22444755
WindowManager may decide to yank the surface at any point, so
attempt to kinda handle this
Change-Id: Id2f665d2f0f93bccd4ec977fbf52dca4dc1ec891
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Bug: 20297820
Change-Id: I37c63bab6f6c0d2337c8c6002046d2ef17e74097
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BUG: 20761426
Disabled temporarily
Change-Id: I0b6b6f0eebab886145e13fa35aefe76826965cf5
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Change-Id: I18d526120651676109200bfd5da87cafcd7e3d13
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Bug: 17208461
* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure
Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
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Bug: 18099195
Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will
never benefit. Also clean up some confusing naming
Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
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Bug: 17516789
Change-Id: I3dcb10360c2aef6326f7dbbff6815866d4c143b6
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Bug: 15513308
Bug: 15449247
Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
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