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libs
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hwui
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renderthread
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resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-10
2
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+8
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Frameworks/base: Wall Werror in libs/hwui
Andreas Gampe
2014-11-10
2
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+8
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resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-10
2
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+8
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am f1923c36: am 8dda03a0: am ca93f69c: Merge "Have an actual fallback if the ...
John Reck
2014-11-07
4
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+14
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Have an actual fallback if the surface is lost
John Reck
2014-11-07
4
-0
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+14
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Remove status return from all uirenderer::Renderer functions
Tom Hudson
2014-11-04
1
-6
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+5
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am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...
John Reck
2014-10-31
6
-24
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+52
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Layer changes
John Reck
2014-10-31
6
-24
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+52
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am 97054254: am 141823ec: Merge "Be more conservative about current buffer" i...
John Reck
2014-10-30
1
-5
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+4
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Be more conservative about current buffer
John Reck
2014-10-27
1
-5
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+4
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am b64e4372: am 82572cc4: am badac04d: Merge "Add some free zoom to lockHardw...
John Reck
2014-10-23
6
-27
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+62
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Add some free zoom to lockHardwareCanvas
John Reck
2014-10-23
6
-27
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+62
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am e73a54f3: am bf463af2: Merge "Surface:lockHardwareCanvas" into lmp-mr1-dev
John Reck
2014-10-21
1
-1
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+1
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Surface:lockHardwareCanvas
John Reck
2014-10-21
1
-1
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+1
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Clean up physical coupling
Tom Hudson
2014-10-15
1
-0
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+1
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Trim graphics memory when closing the shade
Jorim Jaggi
2014-10-08
1
-0
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+1
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Cleanup DeferredLayerUpdater
John Reck
2014-10-03
4
-25
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+3
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Merge "Fix garbage showing up beneath dialogs" into lmp-dev
Chris Craik
2014-09-19
1
-1
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+1
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Fix garbage showing up beneath dialogs
Chris Craik
2014-09-18
1
-1
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+1
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Special case EGL_BAD_SURFACE
John Reck
2014-09-17
3
-6
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+20
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Fix race condition
John Reck
2014-09-05
1
-1
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+1
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Yet more layer tracking logging
John Reck
2014-09-04
3
-0
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+8
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Fix some wrong-thread issues around animator management
John Reck
2014-09-03
1
-0
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+1
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Have destroy call freePrefetchedLayers
John Reck
2014-09-03
4
-10
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+11
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Implement TODO
John Reck
2014-09-02
1
-2
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+1
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Free prefetched layers on TRIM_MEMORY
John Reck
2014-08-29
1
-0
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+1
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Track buildLayer calls, destroy if unused
John Reck
2014-08-28
3
-2
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+39
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Merge "Animator stuff" into lmp-dev
John Reck
2014-08-28
6
-10
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+23
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Animator stuff
John Reck
2014-08-27
6
-10
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+23
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Crash instead of leaking layers/textures between GL contexts
Chris Craik
2014-08-26
1
-0
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+1
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Don't run animators in buildLayer
John Reck
2014-08-21
1
-0
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+1
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Implement full View.buildLayer
John Reck
2014-08-20
4
-0
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+37
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Define shadow casting behavior within layers
Chris Craik
2014-08-15
3
-6
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+0
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Fix hwuitask & RT priorities
John Reck
2014-08-15
1
-0
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+6
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Don't start RenderThread to do trimMemory
John Reck
2014-08-06
1
-5
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+8
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Revert "Dump RenderThread stack on unresponsive"
Chris Craik
2014-07-25
4
-25
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+4
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Connect shadow style attributes to renderer
Chris Craik
2014-07-24
4
-8
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+18
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Dump RenderThread stack on unresponsive
John Reck
2014-07-23
4
-4
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+25
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Fix logging
John Reck
2014-07-17
1
-1
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+1
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Fix root RenderNode damage calculation
John Reck
2014-07-16
1
-0
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+5
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Fix layers lifecycle issues
John Reck
2014-07-08
1
-2
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+1
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Add missing requireGlContext
John Reck
2014-07-07
1
-0
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+1
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Fix onTrimMemory for HardwareRenderer
John Reck
2014-06-30
4
-16
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+59
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More cleanups
John Reck
2014-06-27
2
-0
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+12
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Animator refactoring & fixes
John Reck
2014-06-26
3
-6
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+5
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Fix contants; RT-enable WebView pt2
John Reck
2014-06-24
2
-4
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+2
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Merge "No-fail invokeFunctor"
John Reck
2014-06-23
9
-358
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+476
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No-fail invokeFunctor
John Reck
2014-06-23
9
-358
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+476
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Merge "Enable asynchronous RenderThread for WebView"
Bo Liu
2014-06-20
1
-1
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+1
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Enable asynchronous RenderThread for WebView
Bo Liu
2014-06-23
1
-1
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+1
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